02749nam 2200661Ia 450 991082633010332120200520144314.00-8166-6968-6(CKB)1000000000755521(EBL)433189(OCoLC)320843109(SSID)ssj0000331704(PQKBManifestationID)12081927(PQKBTitleCode)TC0000331704(PQKBWorkID)10330626(PQKB)10028888(MiAaPQ)EBC433189(Au-PeEL)EBL433189(CaPaEBR)ebr10277733(CaONFJC)MIL906938(EXLCZ)99100000000075552120080524d2008 uy 0engur|n|---|||||txtccrLimits of the human /Frenchy Lunning, editor1st ed.Minneapolis, Minn. Univ of Minnesota Pressc20081 online resource (304 p.)Mechademia ;3Description based upon print version of record.0-8166-5482-4 Includes bibliographical references.Contents; Preface: The Limits of the Human; Introduction: The Limits of ""The Limits of the Human""; Contours: Around the Human; Companions: With the Human; Compossibles: Of the Human; Review and Commentary; Contributors; Call for PapersDramatic advances in genetics, cloning, robotics, and nanotechnology have given rise to both hopes and fears about how technology might transform humanity. As the possibility of a posthuman future becomes increasingly likely, debates about how to interpret or shape this future abound. In Japan, anime and manga artists have for decades been imagining the contours of posthumanity, creating dazzling and sometimes disturbing works of art that envision a variety of human/nonhuman hybrids: biological/mechanical, human/animal, and human/monster. Anime and manga offer a constellation of posthuman protMechademia ;3.Animated filmsJapanHistory and criticismGraphic artsJapanHuman beingsVariationPopular cultureJapanese influencesPopular cultureJapanAnimated filmsHistory and criticism.Graphic artsHuman beingsVariation.Popular cultureJapanese influences.Popular culture306.095741.5952Lunning Frenchy1605860MiAaPQMiAaPQMiAaPQBOOK9910826330103321Limits of the human4104580UNINA