04737oam 2200649I 450 991082614880332120200520144314.01-282-87991-X97866128799130-240-81554-810.4324/9780240815541 (CKB)2670000000048734(EBL)690550(OCoLC)688621927(SSID)ssj0000433449(PQKBManifestationID)11267601(PQKBTitleCode)TC0000433449(PQKBWorkID)10389239(PQKB)11664462(Au-PeEL)EBL690550(CaPaEBR)ebr10427961(CaONFJC)MIL287991(CaSebORM)9780240815534(MiAaPQ)EBC690550(EXLCZ)99267000000004873420180706d2011 uy 0engur|n|---|||||txtccrThe automated lighting programmer's handbook /Brad Schiller2nd ed.Amsterdam ;Boston :Elsevier/Focal Press,2011.1 online resource (223 p.)Includes index.1-136-08557-2 0-240-81553-X Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Tables and Figures; Acknowledgments; Introduction; 10 Things Every Programmer Should Know; #1-Understanding the Fixtures; #2-Basic Console Operations; #3-Patching and Addressing; #4-Making Lights Move; #5-Long Hours and Late Nights; #6-Subtractive versus Additive Color Mixing; #7-Tracking; #8-Protect the Data; #9-How to Admit Your Faults; #10-Who to Call; But Wait! There's More...; 1. Programming Philosophies; The Automated Lighting Programmer; The Hollywood Syndrome; Creativity and Consistency; Learning to ProgramLook for OpportunitiesProgramming Exercises; Explore Your World; Never Stop Learning; Be an Artist; 2. Automated Lighting Concepts; DMX-512; DMX Protocols; Fixture Modes; Crossfade; Bump; Parameter Abilities; Precedence (HTP and LTP); Tracking; Nontracking Consoles; Tracking Consoles; Advantages of Tracking; Disadvantages of Tracking; Practice Makes Perfect; 3. Preparing for Programming; Fixture Setup; The Console; Preparing the Patch; Numbers Everywhere; Groups; Grouping Basics; Too Many Numbers; Selecting with Groups; Additional Group Features; Read All About It; Building a Basic OutlineProtecting Your WorkAlways Be Prepared; 4. Basic Programming; Understanding Your Fixtures; Speed Channels; Conventional Channels; Palettes/Presets; 5. Intermediate Programming; Mark Cues; Tricks of the Trade; Automated Mark Cues; The Magic of Marking; Block Cues; Marking and Blocking; Organization; Overblocking; Effects Generators; The DMX Protocol; Trigonometry to the Rescue; Modifying the Starting Point; Modifying the Size and Rate; Offsetting Each Fixture; Different Wave Forms; Other Parameters; Intensity Effects; Adding Dynamics; Adjusting Intensity Effects; Use Effects WiselyKickin' It Old SchoolThe Fireworks Chase; Making the Magic; Timing; Modern Miracles; Applying Concepts; Common Chases; Fanning; The Origins of Fanning; Basic Fanning Procedures; The Order of Fixture Selection; But Wait! There's More...; Now is the Time; Stay Cool as You Fan; 6. Advanced Programming; Default Values; Using Default Values; Custom Default Values; Study the Defaults; Deciding upon Defaults; Visualization; How It Works; Benefits; Programming; Cueing; Two-Way Communication; Program Anywhere; It's Time for Timecode; The History of Timecode; Defining Timecode; Timecode and LightingChanging TimeHidden Dangers; Back to the Future; The Magic of MIDI; Lighting Applications; MIDI Notes; MIDI Show Control; Be Prepared; Other Types of Automation; Automation Abounds; 7. Digital Lighting: The Future Is Here; Content; New Jobs; Point of View; Servers and Display Devices; New Functionality and Terminology; Programming Digital Lighting; Enough Is Enough; Working with Layers; The Console Problem; Fixture Numbering; Patching the Parts; The Missing Link; The Future Is Now; 8. LED Lighting; LED RGB Mixers; LED RGB Cells; LED Moving Lights; LED Digital Lights; LED Video DisplaysPixel MappingThe only guide just for lighting programmers - now in full color!LightingHandbooks, manuals, etcLighting621.321792.025Schiller Brad.1656783MiAaPQMiAaPQMiAaPQBOOK9910826148803321The automated lighting programmer's handbook4009859UNINA