05563nam 2200697Ia 450 991082609610332120200520144314.01-280-75139-897866107513960-08-046896-9(CKB)1000000000364669(EBL)285771(OCoLC)162570333(SSID)ssj0000144521(PQKBManifestationID)11148682(PQKBTitleCode)TC0000144521(PQKBWorkID)10144967(PQKB)10782711(Au-PeEL)EBL285771(CaPaEBR)ebr10160310(CaONFJC)MIL75139(CaSebORM)9780120885688(MiAaPQ)EBC285771(EXLCZ)99100000000036466920061113d2007 uy 0engur|n|---|||||txtccrEffective prototyping for software makers /Jonathan Arnowitz, Michael Arent, Nevin Berger1st editionSan Francisco, Calif. Morgan Kaufmann ;London Elsevier Science [distributor]c20071 online resource (625 p.)The Morgan Kaufmann series in interactive technologiesDescription based upon print version of record.0-12-088568-9 Includes bibliographical references and index.Front Cover; Effective Prototyping for Software Makers; Copyright Page; Dedications; Table of Contents; Acknowledgments; Preface; CHAPTER 1 WHY PROTOTYPING?; What Is a Prototype?; An Historical Perspective of Prototyping; Leonardo da Vinci: The Thinking Man's Inventor; Thomas Alva Edison: Inventor Prototyper; Henry Dreyfuss: Designer Prototyper; The Purpose of Prototyping Software; Will the Design Work Properly?; Can the Design Be Produced Economically?; How Will Users and Other Stakeholders Respond to the Design?; Which Approach Can Be Taken to Get From Concept to Product?How Can Prototyping Support Product Design Specification?How Can Prototyping Contribute to Better Product Scheduling and Budget Planning?; Summary; References; CHAPTER 2 THE EFFECTIVE PROTOTYPING PROCESS; Phase I: Plan (Chapters 3-5); Step 1: Verify the Requirements (Chapter 3); Step 2: Create a Task/Screen Flow (Chapter 4); Step 3: Specifying Content and Fidelity (Chapter 5); Phase II: Specification (Chapters 6-8); Step 4: Determine the Right Prototyping Characteristics (Chapter 6); Step 5: Choose a Prototyping Method (Chapter 7); Step 6: Choose a Prototyping Tool (Chapter 8)Phase III: Design (Chapters 9 and 10)Step 7: Formulate Design Criteria (Chapter 9); Step 8: Create the Prototype (Chapter 10); Phase IV: Results (Chapters 11-13); Step 9: Review the Prototype (Chapter 11); Step 10: Validate the Design (Chapter 12); Step 11: Implement the Design (Chapter 13); Summary; PHASE I PLAN YOUR PROTOTYPE; CHAPTER 3 VERIFY PROTOTYPE ASSUMPTIONS AND REQUIREMENTS; Prototyping Requirements Are Not Software Requirements; Transformation of Assumptions to Requirements; Step 1: Gather Requirements; Step 2: Inventorize the RequirementsStep 3: Prioritize Requirements and AssumptionsRequirements and the Big Picture; Iteration 1: From Idea to First Visualization; Iteration 2: From Quick Wireframe to Wireframe; Iteration 3: From Wireframe to Storyboard; Iteration 4: From Storyboard to Paper Prototype; Iteration 5: From Paper Prototype to Coded Prototype; Iteration 6: From Coded Prototype to Software Requirements; Summary; References; CHAPTER 4 DEVELOP TASK FLOWS AND SCENARIOS; Task Flow; Task Layer Maps; Step 1: Create List of Tasks; Step 2: Identify Dependencies; Step 3: Layer Task Items; Step 4: Remove Redundant DependenciesDependency DiagramStep 1: Prioritize Requirements; Step 2: Highlight Key Tasks; Step 3: Identify Needs; Swim Lane Diagrams; Step 1: Identify User Tasks; Step 2: Identify User Roles; Step 3: Layout User Roles and Task Flows; Step 4: Identify and Visualize Interrelationships; Usage Scenarios; Step 1: Sketch Out Plot; Step 2: Choose Cast; Step 3: Outline Plot; Step 4: Mark Points in Outline; Summary; References; CHAPTER 5 DEFINE PROTOTYPE CONTENT AND FIDELITY; Prototype Fidelity; Low Fidelity; High Fidelity; Prototype Content; Information DesignTechniques to Adjust the Fidelity of Information DesignMuch as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process. This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriatMorgan Kaufmann series in interactive technologies.Computer softwareDevelopmentComputersComputer softwareDevelopment.Computers.005.1Arnowitz Jonathan629366Arent Michael739475Berger Nevin739476MiAaPQMiAaPQMiAaPQBOOK9910826096103321Effective prototyping for software makers1464822UNINA