05316nam 22006734a 450 991082583110332120221206141619.01-280-52134-197866105213401-4175-8473-40-7821-5061-6(CKB)1000000000348234(EBL)267259(OCoLC)475991780(SSID)ssj0000199493(PQKBManifestationID)11169263(PQKBTitleCode)TC0000199493(PQKBWorkID)10185487(PQKB)10169334(MiAaPQ)EBC3056696(MiAaPQ)EBC267259(Au-PeEL)EBL3056696(CaPaEBR)ebr10152559(CaONFJC)MIL52134(OCoLC)781253195(Au-PeEL)EBL267259(EXLCZ)99100000000034823420041220d2005 uy 0engurcn|||||||||txtccrMaya[electronic resource] secrets of the pros2nd ed. /John Kundert-Gibbs, Dariush Derakhshani et al.San Francisco, Calif. ;London SYBEXc20051 online resource (302 p.)Includes index.Previous ed. by John Kundert-Gibbs with Robin Akin et al. 2002.0-7821-4345-8 Maya: Secrets of the Pros; Front matter; Acknowledgments; Letter from the Publisher; About the Authors; Contents; Introduction; 1: Working with Maya Cloth; Work Flow with Cloth; Tutorial: Making a Skirt; Creating the Panels; Creating the Garment; Preparing the Garment for Simulation; Making the Model a Collision Object; Assigning cpSolver and cpProperty Attributes; Running the Simulation; Setting Up Cloth for General Animation; Saving the Relaxed Garment State; Mesh Constraining Cloth to the Model; Animating the Skirt; Truncating the Cache; Updating cpSolver and cpProperty ValuesCreating a Gravity Constraint Interacting with Collision Objects; Affecting Cloth Motion Using Constraints; Transform Constraint; Mesh Constraint; Cloth Constraint; Field Constraint; Collision Constraint; Button Constraint; Avoiding Cloth Problems During Character Animation; Manually Updating Cloth; Saving Your Work; Alternative Uses for Maya Cloth; Building the Bracelet Garment; Animating the Bracelet; Always Learning; 2: Non-Photorealistic Rendering Techniques; Photorealism and Non-Photorealism; Integrating Hand-Drawn Textures with 3D Models; Creating and Applying the Hand-Drawn TextureCreating a Shader for the Hand-Drawn Texture Adding Edge Lines; Creating Impressionistic-Style Images; The Impressionist Paint Process; Implementing Impressionist Paint; Incorporating Shadows; Final Renders; Always Learning; 3: Realistic Camera Movement; CG Cinematography; Maya Camera Types; Creating a Dolly-and-Pan Shot Using a Two-Node Camera; Camera Lenses and Focal Lengths; Creating a Dolly Zoom; Re-creating Advanced Camera Motion; Creating Camera Shake; Creating a Handheld Camera; Capturing Camera Motion with Maya Live; Always Learning4: Radiosity and Image-Based Lighting Techniques in Production A Quick Review; Where to Use; Common Applications for HDRI Techniques; Methods and Strategies for IBL; Using the Fresnel Effect; Using the Fresnel Effect and Matte Surfaces; Creating Reflection-Only Lighting; Ambient Occlusion; Baking Out Ambient Occlusion; Separate Ambient Occlusion Pass; A Practical Approach-the Droid; Compositing the Passes; Illuminating Global Illumination; What Global Illumination Means; Practicing Practical Global Illumination; An IBL Real-World Application: Katana; Real-World Application: Research LabHDR versus LDR Lighting CGI Props; Additional Things to Try; Essential Techniques; Always Learning; 5: The Character Pipeline; The Structure of Things; Pipeline Flow Control; The Import Pipeline; The Reference Pipeline; The Assembly Pipeline; The Importance of Naming; Using Spaces and Underscores in Object Names; The Golden Rules of a Successful Pipeline; Consistency; Ease of Use; Flexibility; Cleanliness; The Rigging Curtain; Defining a Character for the Pipeline; Creating a Ref Window; Expressions and Utility Nodes in Rigs; Simple Tools You Should Be Using; Always Learning; 6: Hair SystemsHair at a Quick GlanceFeaturing completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men. In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to:Enhance fluidity and realism by generating complex motionComputer animationComputer animation.006.696Kundert-Gibbs John L1125281Derakhshani Dariush1617896MiAaPQMiAaPQMiAaPQBOOK9910825831103321Maya3990863UNINA