02388nam 2200589Ia 450 991082491460332120200520144314.01-280-50918-X97866105091881-84544-435-3(CKB)1000000000242963(EBL)254014(OCoLC)62457314(SSID)ssj0000283996(PQKBManifestationID)11207705(PQKBTitleCode)TC0000283996(PQKBWorkID)10260960(PQKB)11474599(MiAaPQ)EBC254014(Au-PeEL)EBL254014(CaPaEBR)ebr10103443(CaONFJC)MIL50918(OCoLC)437161844(EXLCZ)99100000000024296320000815d2005 uy 0engur|n|---|||||txtccrSerious media /guest editor Drew Davidson1st ed.Bradford, England Emerald Group Publishingc20051 online resource (73 p.)On the horizon: second generation e-learning ;v.13, no.2, pt. 2Description based upon print version of record.1-84544-434-5 Table of contents; Institutional change in ''The Academy''; Editorial; Games by degrees: playing with programs; Educating the fighter: buttonmashing, seeing, being; Messages and mediums: learning to teach with videogames; Cheating can be good for you: educational games and multiple play styles; Procedural literacy: educating the new media practitioner; Weblogs: learning in public; Videogames and the future of education; Diving into Peter Plantec's brave new world of virtual humans; Second part of 'gaming' e-book that focuses on strategies for applying games, simulations and interactive media experiences in learning contexts. This e-book is meant to serve as the basis of many more discussions across conference panels, online forums and interactive media.Information theoryLibrary scienceInformation theory.Library science.371.334Davidson Drew875905MiAaPQMiAaPQMiAaPQBOOK9910824914603321Serious media4102772UNINA