02861nam 2200709 a 450 991082466410332120240501090452.01-282-49436-897866124943690-7391-3507-4(CKB)1000000000721918(EBL)467008(OCoLC)655028276(SSID)ssj0000233031(PQKBManifestationID)12085758(PQKBTitleCode)TC0000233031(PQKBWorkID)10220684(PQKB)11288188(MiAaPQ)EBC467008(Au-PeEL)EBL467008(CaPaEBR)ebr10353574(CaONFJC)MIL249436(EXLCZ)99100000000072191820081030d2009 uy 0engur|n|---|||||txtccrReading Japan cool patterns of manga literacy and discourse /John E. Ingulsrud and Kate Allen1st ed.Lanham Lexington Booksc20091 online resource (245 p.)Description based upon print version of record.0-7391-2753-5 Includes bibliographical references (p. 211-224) and index.Contents; Figures; Tables; Preface; Acknowledgments; Chapter 1: Manga in the Discourse of Japan Cool; Chapter 2: The Nature of Manga Discourse; Chapter 3: Manga in the History of Literacy; Chapter 4: The Literacy Practices of Reading Manga; Chapter 5: Strategies for Comprehending Manga; Chapter 6: Reasons for Reading Manga; Chapter 7: The Effects of Literacy; Appendix; Glossary; Bibliography; IndexThe characters, the stories, and the sensibilities coming out of Japanese animation, manga, and video games are together called Japan Cool. The origins of the movement are in manga, the practices of the readers, the diversity of the titles, and the sheer number of works.Comic books, strips, etcJapanHistory and criticismLiteracyJapanPopular cultureJapanese influencesSociolinguisticsJapanVideo gamesJapanHistory and criticismReadingSocial aspectsJapanPopular educationJapanComic books, strips, etc.History and criticism.LiteracyPopular cultureJapanese influences.SociolinguisticsVideo gamesHistory and criticism.ReadingSocial aspectsPopular education741.5/952Ingulsrud John E1622880Allen Kate1950-1540559MiAaPQMiAaPQMiAaPQBOOK9910824664103321Reading Japan cool3956973UNINA