03575nam 2200625 450 991082448980332120200520144314.00-8108-9143-3(CKB)2670000000545176(EBL)1655573(SSID)ssj0001131994(PQKBManifestationID)12419529(PQKBTitleCode)TC0001131994(PQKBWorkID)11146371(PQKB)11478645(MiAaPQ)EBC1655573(Au-PeEL)EBL1655573(CaPaEBR)ebr10850214(CaONFJC)MIL583058(OCoLC)874323060(EXLCZ)99267000000054517620140404h20142014 uy 0engur|n|---|||||txtccrDesigning online information literacy games students want to play /Karen Markey, Chris Leeder, and Soo Young RiehLanham, Maryland :Rowman & Littlefield,2014.©20141 online resource (303 p.)Description based upon print version of record.0-8108-9142-5 Includes bibliographical references and index.Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBoutsCh12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library LiaisonsBibliographyIndexDesigning Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Information literacyStudy and teachingEducational gamesDesign and constructionEducational gamesCase studiesInformation literacyStudy and teaching.Educational gamesDesign and construction.Educational games028.7071Markey Karen1659023Leeder Chris1967-Rieh Soo Young1965-MiAaPQMiAaPQMiAaPQBOOK9910824489803321Designing online information literacy games students want to play4013456UNINA