05500nam 2200685 450 991082417880332120200520144314.01-118-88448-51-118-88461-21-118-88447-7(CKB)3710000000226951(EBL)1775207(DLC) 2014021985(Au-PeEL)EBL1775207(CaPaEBR)ebr10921255(CaONFJC)MIL640727(OCoLC)881065009(CaSebORM)9781118362082(MiAaPQ)EBC1775207(EXLCZ)99371000000022695120140902h20142014 uy 0engur|n|---|||||rdacontentrdamediardacarrierMulti-agent machine learning a reinforcement approach /Howard M. Schwartz1st editionHoboken, New Jersey :John Wiley & Sons, Inc.,2014.©20141 online resource (458 p.)Description based upon print version of record.1-322-09476-4 1-118-36208-X Includes bibliographical references at the end of each chapters and index.Cover; Title Page; Copyright; Preface; References; Chapter 1: A Brief Review of Supervised Learning; 1.1 Least Squares Estimates; 1.2 Recursive Least Squares; 1.3 Least Mean Squares; 1.4 Stochastic Approximation; References; Chapter 2: Single-Agent Reinforcement Learning; 2.1 Introduction; 2.2 n-Armed Bandit Problem; 2.3 The Learning Structure; 2.4 The Value Function; 2.5 The Optimal Value Functions; 2.6 Markov Decision Processes; 2.7 Learning Value Functions; 2.8 Policy Iteration; 2.9 Temporal Difference Learning; 2.10 TD Learning of the State-Action Function; 2.11 Q-Learning2.12 Eligibility TracesReferences; Chapter 3: Learning in Two-Player Matrix Games; 3.1 Matrix Games; 3.2 Nash Equilibria in Two-Player Matrix Games; 3.3 Linear Programming in Two-Player Zero-Sum Matrix Games; 3.4 The Learning Algorithms; 3.5 Gradient Ascent Algorithm; 3.6 WoLF-IGA Algorithm; 3.7 Policy Hill Climbing (PHC); 3.8 WoLF-PHC Algorithm; 3.9 Decentralized Learning in Matrix Games; 3.10 Learning Automata; 3.11 Linear Reward-Inaction Algorithm; 3.12 Linear Reward-Penalty Algorithm; 3.13 The Lagging Anchor Algorithm; 3.14 L R-I Lagging Anchor Algorithm; ReferencesChapter 4: Learning in Multiplayer Stochastic Games4.1 Introduction; 4.2 Multiplayer Stochastic Games; 4.3 Minimax-Q Algorithm; 4.4 Nash Q-Learning; 4.5 The Simplex Algorithm; 4.6 The Lemke-Howson Algorithm; 4.7 Nash-Q Implementation; 4.8 Friend-or-Foe Q-Learning; 4.9 Infinite Gradient Ascent; 4.10 Policy Hill Climbing; 4.11 WoLF-PHC Algorithm; 4.12 Guarding a Territory Problem in a Grid World; 4.13 Extension of L R-I Lagging Anchor Algorithm to Stochastic Games; 4.14 The Exponential Moving-Average Q-Learning (EMA Q-Learning) Algorithm4.15 Simulation and Results Comparing EMA Q-Learning to Other MethodsReferences; Chapter 5: Differential Games; 5.1 Introduction; 5.2 A Brief Tutorial on Fuzzy Systems; 5.3 Fuzzy Q-Learning; 5.4 Fuzzy Actor-Critic Learning; 5.5 Homicidal Chauffeur Differential Game; 5.6 Fuzzy Controller Structure; 5.7 Q(λ)-Learning Fuzzy Inference System; 5.8 Simulation Results for the Homicidal Chauffeur; 5.9 Learning in the Evader-Pursuer Game with Two Cars; 5.10 Simulation of the Game of Two Cars; 5.11 Differential Game of Guarding a Territory5.12 Reward Shaping in the Differential Game of Guarding a Territory5.13 Simulation Results; References; Chapter 6: Swarm Intelligence and the Evolution of Personality Traits; 6.1 Introduction; 6.2 The Evolution of Swarm Intelligence; 6.3 Representation of the Environment; 6.4 Swarm-Based Robotics in Terms of Personalities; 6.5 Evolution of Personality Traits; 6.6 Simulation Framework; 6.7 A Zero-Sum Game Example; 6.8 Implementation for Next Sections; 6.9 Robots Leaving a Room; 6.10 Tracking a Target; 6.11 Conclusion; References; Index; End User License Agreement"Multi-Agent Machine Learning: A Reinforcement Learning Approach is a framework to understanding different methods and approaches in multi-agent machine learning. It also provides cohesive coverage of the latest advances in multi-agent differential games and presents applications in game theory and robotics. Framework for understanding a variety of methods and approaches in multi-agent machine learning. Discusses methods of reinforcement learning such as a number of forms of multi-agent Q-learning Applicable to research professors and graduate students studying electrical and computer engineering, computer science, and mechanical and aerospace engineering"--Provided by publisher."Provide an in-depth coverage of multi-player, differential games and Gam theory"--Provided by publisher.Reinforcement learningDifferential gamesSwarm intelligenceMachine learningReinforcement learning.Differential games.Swarm intelligence.Machine learning.519.3TEC008000bisacshSchwartz Howard M.127910MiAaPQMiAaPQMiAaPQBOOK9910824178803321Multi-agent machine learning4029957UNINA