05696nam 2200781 450 991081869540332120200520144314.01-118-79932-11-118-79931-3(CKB)2550000001272985(EBL)1666487(SSID)ssj0001215408(PQKBManifestationID)11675987(PQKBTitleCode)TC0001215408(PQKBWorkID)11176838(PQKB)11215933(JP-MeL)3000030631(Au-PeEL)EBL1666487(CaPaEBR)ebr10861018(CaONFJC)MIL595112(OCoLC)876512828(CaSebORM)9781118799314(MiAaPQ)EBC1666487(EXLCZ)99255000000127298520140504h20142014 uy 0engur|n|---|||||txtccrBeginning iOS programming for dummies /by Rajiv Ramnath and Cheyney Loffing1st editionHoboken, New Jersey :Wiley,2014.©20141 online resource (457 p.)For Dummies"Making Everything Easier!"--Cover.Includes index.1-118-79927-5 1-306-63861-5 Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development LifecycleChapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample ProgramChapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOSAnalyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple LevelsOptimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your applicationPart IV: Connecting Your Apps The ultimate beginner's guide to programming in the iOS environment The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it?s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app. Get a handle on the iOS framework, object-oriented best practices, and --For dummies.Application softwareDevelopmentiPhone (Smartphone)ProgrammingiPad (Computer)ProgrammingiPod touch (Digital music player)ProgrammingMobile computingApplication softwareDevelopment.iPhone (Smartphone)Programming.iPad (Computer)Programming.iPod touch (Digital music player)Programming.Mobile computing.005.268Ramnath Rajiv1691495Loffing CheyneyMiAaPQMiAaPQMiAaPQBOOK9910818695403321Beginning iOS programming for dummies4067889UNINA