02767oam 22006374a 450 991081731460332120191222111305.01-5261-2055-01-5261-2054-210.7765/9781526120540(CKB)3790000000540119(MiAaPQ)EBC5188151(OCoLC)1132662323(MdBmJHUP)muse77836(DE-B1597)659778(DE-B1597)9781526120540(EXLCZ)99379000000054011920180424h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierA cultural history of chess-playersMinds, machines, and monsters /John SharplesManchester, [Michigan] :Manchester University Press,2017.©20171 online resource (225 pages)1-78499-420-0 Includes bibliographical references (pages 217-218) and index.This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.ChessSocial aspectsChess playersBiographyElectronic books. animal.automaton chess-player.child prodigy.detective fiction.masculinities.melancholic.monstrosity.monstrous bodies.moralities.sinner.statuesque chess-player.superhero.transhuman.ChessSocial aspectsChess players794.1092/2Sharples John1617977MdBmJHUPMdBmJHUPBOOK9910817314603321A cultural history of chess-players3949418UNINA