05673nam 2200745Ia 450 991081710030332120200520144314.01-118-72257-41-283-31606-497866133160661-61344-506-71-118-16995-6(CKB)2550000000063638(EBL)818960(OCoLC)772844597(SSID)ssj0000612640(PQKBManifestationID)11414398(PQKBTitleCode)TC0000612640(PQKBWorkID)10571442(PQKB)11451098(MiAaPQ)EBC818960(CaSebORM)9781118169933(Au-PeEL)EBL818960(CaPaEBR)ebr10510437(CaONFJC)MIL331606(MiAaPQ)EBC7147476(Au-PeEL)EBL7147476(EXLCZ)99255000000006363820111123d2011 uy 0engur|n|---|||||txtccrProfessional C++[electronic resource] /Marc Gregoire, Nicholas A Solter, Scott J Kleper2nd ed.Indianapolis, IN Wiley Pubishing, Inc.20111 online resource (1106 p.)Description based upon print version of record.1-118-54569-9 0-470-93244-9 Includes bibliographical references and index.Professional C++; Contents; Introduction; Part I: Introduction to Professional C++; Chapter 1: A Crash Course in C++; The Basics of C++; The Obligatory Hello, World; Namespaces; Variables; Operators; Types; Conditionals; Loops; Arrays; Functions; Those Are the Basics; Diving Deeper into C++; Pointers and Dynamic Memory; Strings in C++; References; Exceptions; The Many Uses of const; C++ as an Object- Oriented Language; Declaring a Class; The Standard Library; Your First Useful C++ Program; An Employee Records System; The Employee Class; The Database Class; The User InterfaceEvaluating the ProgramSummary; Chapter 2: Designing Professional C++ Programs; What Is Programming Design?; The Importance of Programming Design; What's Different about C++ Design?; Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 3: Designing With Objects; Am I Thinking Procedurally?The Object-Oriented PhilosophyClasses; Components; Properties; Behaviors; Bringing It All Together; Living in a World of Objects; Overobjectification; Overly General Objects; Object Relationships; The Has-A Relationship; The Is-A Relationship (Inheritance); The Fine Line between Has-A and Is-A; The Not-A Relationship; Hierarchies; Multiple Inheritance; Mix-in Classes; Abstraction; Interface versus Implementation; Deciding on an Exposed Interface; Designing a Successful Abstraction; Summary; Chapter 4: Designing for Reuse; The Reuse Philosophy; How to Design Reusable Code; Use AbstractionStructure Your Code for Optimal ReuseDesign Usable Interfaces; Reconciling Generality and Ease of Use; Summary; Chapter 5: Coding with Style; The Importance of Looking Good; Thinking Ahead; Elements of Good Style; Documenting Your Code; Reasons to Write Comments; Commenting Styles; Comments in This Book; Decomposition; Decomposition through Refactoring; Decomposition by Design; Decomposition in This Book; Naming; Choosing a Good Name; Naming Conventions; Using Language Features with Style; Use Constants; Use References Instead of Pointers; Use Custom Exceptions; FormattingThe Curly Brace Alignment DebateComing to Blows over Spaces and Parentheses; Spaces and Tabs; Stylistic Challenges; Summary; Part II: C++ Coding the Professional Way; Chapter 6: Gaining Proficiency with Classes and Objects; Introducing the Spreadsheet Example; Writing Classes; Class Definitions; Defining Methods; Using Objects; Object Life Cycles; Object Creation; Object Destruction; Assigning to Objects; Distinguishing Copying from Assignment; Summary; Chapter 7: mastering classes and Objects; Dynamic Memory Allocation in Objects; The Spreadsheet Class; Freeing Memory with DestructorsHandling Copying and AssignmentEssential reading for experienced developers who are determined to master the latest release of C++ Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn to conquer the latest release of C++. The author deciphers little-known features of C++, shares detailed code examples that you can then plug into your own code, and reveals the significant changes to C++ that accompany the latest release. You'll discover how to design and build applicC++ (Computer program language)Object-oriented programming (Computer science)C++ (Computer program language)Object-oriented programming (Computer science)005.13/3005.133Gregoire Marc R1166929Solter Nicholas1977-1639978Kleper Scott1977-1639979MiAaPQMiAaPQMiAaPQBOOK9910817100303321Professional C++3983306UNINA