04112nam 2200649 a 450 991081618080332120230725032356.00-8166-7735-2(CKB)2670000000131340(EBL)819529(OCoLC)768082782(SSID)ssj0000638425(PQKBManifestationID)11941600(PQKBTitleCode)TC0000638425(PQKBWorkID)10709580(PQKB)11306724(MiAaPQ)EBC819529(Au-PeEL)EBL819529(CaPaEBR)ebr10519769(EXLCZ)99267000000013134020120113d2011 uy 0engur|n|---|||||txtccrUser enhanced[electronic resource] /Frenchy Lunning, editorMinneapolis University of Minnesota Press20111 online resource (336 p.)Mechademia ;6Description based upon print version of record.0-8166-7734-4 Includes bibliographical references.Cover; Contents; Introduction; Countering Domestication; Under the Ruffles: Shojo and the Morphology of Power; Girliness Next to Godliness: Lolita Fandom as Sacred Criminality in the Novels of Takemoto Novala; Beyond Domesticating Animal Love; Exploited and Mobilized: Poverty and Work in Contemporary Manga; Commodity-Life; Tezuka Is Dead: Manga in Transformation and Its Dysfunctional Discourse; How Characters Stand Out; Manga Translation and Interculture; Speciesism, Part III: Neoteny and the Politics of Life; Photo Play; Out of the Closet: The Fancy Phenomenon; Desiring EconomiesAnatomy of Permutational Desire, Part II: Bellmer's Dolls and Oshii's GynoidsDesire in Subtext: Gender, Fandom, and Women's Male-Male Homoerotic Parodies in Contemporary Japan; The Sacrificial Economy of Cuteness in Tamala 2010: A Punk Cat in Space; Flower Tribes and Female Desire: Complicating Early Female Consumption of Male Homosexuality in Shojo Manga; Untimely Effects; Transformation of Semantics in the History of Japanese Subcultures since 1992; The Logic of Digital Gaming; Tsuge Yoshiharu and Postwar Japan: Travel, Memory, and NostalgiaImplicational Spectatorship: Hara Setsuko and the Queer JokeReview and Commentary; War for Entertainment: The Sky Crawlers; Volition in the Face of Absurdity; The Past Presents the Future: Toward the Terra; Torendo; Wherein the Author Documents Her Experience as a Porcelain Doll; Contributors; Call for PapersManga and anime inspire a wide range of creative activities for fans: blogging and contributing to databases, making elaborate cosplay costumes, producing dôjinshi (amateur) manga and scanlations, and engaging in fansubbing and DIY animation. Indeed, fans can no longer be considered passive consumers of popular culture easily duped by corporations and their industrial-capitalist ideologies. They are now more accurately described as users, in whose hands cultural commodities can provide instant gratification but also need to be understood as creative spaces that can be inhabited, modified, and Mechademia ;6.Animated filmsJapanHistory and criticismAnimated television programsJapanHistory and criticismVideo gamesJapanHistory and criticismComic books, strips, etcJapanHistory and criticismPopular cultureJapanese influencesPeriodicalsAnimated filmsHistory and criticism.Animated television programsHistory and criticism.Video gamesHistory and criticism.Comic books, strips, etc.History and criticism.Popular cultureJapanese influences741.595105Lunning Frenchy1605860MiAaPQMiAaPQMiAaPQBOOK9910816180803321User enhanced3956324UNINA