02513oam 2200565I 450 991081576740332120240402075657.00-429-06615-51-138-42789-61-56881-409-71-4398-7689-410.1201/b10930(CKB)3400000000084901(EBL)1648157(MiAaPQ)EBC1648157(Au-PeEL)EBL1648157(CaPaEBR)ebr11002717(CaONFJC)MIL694188(OCoLC)899156666(OCoLC)754555862(EXLCZ)99340000000008490120180331d2010 uy 0engur|n|---|||||rdacontentrdamediardacarrierOn the way to fun an emotion-based approach to successful game design /Roberto Dillon1st ed.Natick, Mass. :A K Peters,2010.1 online resource (185 p.)Description based upon print version of record.1-322-62906-4 1-56881-582-4 Includes bibliographical references (pages [165]-166) and index.Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back CoverHow can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designeVideo gamesProgrammingVideo gamesDesignSocial aspectsVideo gamesProgramming.Video gamesDesignSocial aspects.794.8/1526Dillon Roberto.720898MiAaPQMiAaPQMiAaPQBOOK9910815767403321On the way to fun4037497UNINA