02264nam 22005534a 450 991081545370332120200520144314.01-4398-6382-2(CKB)1000000000521697(EBL)3059463(OCoLC)922955547(SSID)ssj0000283451(PQKBManifestationID)11209683(PQKBTitleCode)TC0000283451(PQKBWorkID)10247986(PQKB)10908598(MiAaPQ)EBC3059463(Au-PeEL)EBL3059463(CaPaEBR)ebr10158030(EXLCZ)99100000000052169720020307d2002 uy 0engur|n|---|||||txtccrReal-time rendering /Tomas Akenine-Moller, Eric Haines2nd ed.Natick, Mass. AK Petersc20021 online resource (882 p.)Description based upon print version of record.1-56881-182-9 Includes bibliographical references (p. 747-808) and index.""Contents""; ""Preface""; ""Chapter 1 Introduction""; ""Chapter 2 The Graphics Rendering Pipeline""; ""Chapter 3 Transforms""; ""Chapter 4 Visual Appearance""; ""Chapter 5 Texturing""; ""Chapter 6 Advanced Lighting and Shading""; ""Chapter 7 Non- Photorealistic Rendering""; ""Chapter 8 Image- Based Rendering""; ""Chapter 9 Acceleration Algorithms""; ""Chapter 10 Pipeline Optimization""; ""Chapter 11 Polygonal Techniques""; ""Chapter 12 Curves and Curved Surfaces""; ""Chapter 13 Intersection Test Methods""; ""Chapter 14 Collision Detection""; ""Chapter 15 Graphics Hardware""""Chapter 16 The Future""""Appendix A Some Linear Algebra""; ""Appendix B Trigonometry""; ""References""; ""Index""Computer graphicsReal-time data processingComputer graphics.Real-time data processing.006.6/773Moller Tomas1971-471328Haines Eric1958-731079MiAaPQMiAaPQMiAaPQBOOK9910815453703321Real-time rendering1440174UNINA