01021cam1 22002773 450 SOBE0003344120130521115348.020130521c0000 |||||ita|0103 baitaIT<<Athenaei Naucratitae >>Dipnosophistarum libri 15.recensuit Georgius KaibelStutgardiaein aedibus B. G. Teubneriv.20 cmBibliotheca scriptorum Graecorum et Romanorum Teubneriana001LAEC000168142001 *Bibliotheca scriptorum Graecorum et Romanorum Teubneriana001SOBE000334422000 1: Libri 1.-5001SOBE000334442000 2: Libri 6.-10001SOBE000334452000 3: Libri 11.-15. ; indicesAthenaeus : NaucratitaSOBA00007166070440928Kaibel, GeorgSOBA00007167070ITUNISOB20130521RICASOBE00033441M 102 Monografia moderna SBNMDipnosophistarum libri 151714552UNISOB06437nam 2200517 450 991081518820332120170919190624.01-78528-871-7(CKB)3710000000551874(EBL)4520771(MiAaPQ)EBC4520771(CaSebORM)9781785289811(PPN)228012724(EXLCZ)99371000000055187420160707d2015 uy| 0engur|n|---|||||rdacontentrdamediardacarrierLearning material design master material design and create beautiful, animated interfaces for mobile and web applications /Kyle Mew1st editionBirmingham :Packt Publishing,2015.1 online resource (187 p.)Community experience distilledIncludes index.1-78528-981-0 Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Material Design; Material properties; Setting up a development environment; Installing Android Studio; Configuring the Android SDK; Emulating Android devices; Connecting a real device; The material theme; Applying styles; Customizing the material theme; Summary; Chapter 2: Building a Mobile Layout; Activities and layouts; RelativeLayouts; LinearLayouts; Gravity properties; Inserting and scaling images; Strings and translation; Screen rotationApplying material to older devicesThe AppCompat support library; Applying the material theme; Adding a material toolbar; Action icons; Summary; Chapter 3: Common Components; App bar style and code; Applying a material palette; Image assets; Applying actions; The app bar structure; Phones; Tablets and desktops; Capturing action calls with Java code; Menus and dialogs; Menus; Options menu; Contextual menus; Dialogs; Creating a material dialog; Click listeners; Summary; Chapter 4: Sliding Drawers and Navigation; Drawer design; The layout; Navigation components and keylines; Structure and metricsRatio keylinesConfiguration qualifiers; Drawer functionality; Activating the navigation drawer; Opening fragments; Other sliding drawers; Summary; Chapter 5: Lists, Cards, and Data; Generating lists; Adding list items; Connecting a dataset; Layout managers and adapters; Cards; Tiles; Summary; Chapter 6: Animations and Transitions; Touch feedback; Ripple animations; Revealing and hiding; Transitions; Exits and entrances; Shared components; Realistic movement; Summary; Chapter 7: Material on Other Devices; Material TV; Banners; TV app structure; Recommendation cards; Wearable materialConnecting to a Wearable deviceManaging differently shaped screens; Wearable layouts; Summary; Chapter 8: Material Web Frameworks; Desktop layouts; Package management; Materialize; Setting up; Material theme; Layouts and grids; Cards; Buttons and icons; Material Design Lite; Layouts and grids; Cards; Alternative frameworks and libraries; Summary; Chapter 9: The Materialize Framework; Components; Lists and badges; Navigation bars, menus, and icons; Text input and display; Transitions and motion; Wave animations; Accordions and pop-outs; Dividing content with tabs; Displaying images; SummaryChapter 10: Material Design LiteComponents; Headers; Navigation bars; Tabs; Search fields; Menus; Forms; Tables; Summary; IndexMaster Material Design and create beautiful, animated interfaces for mobile and web applications About This Book Master the highly acclaimed Material Design paradigm and give your apps and pages the look that everyone is talking about Get a mix of key theoretical concepts combined with enough practical examples to put each theory into practice so you can create elegant material interfaces with Android Studio and Polymer Written by Kyle Mew, successful author with over a decade of mobile and web development experience, this book has both the touch of a developer as well as an experienced writer Who This Book Is For This book is ideal for web developers and designers who are interested in implementing Material Design in their mobile and web apps. No prior knowledge or experience of Material Design is required, but some familiarity with procedural languages such as Java and markup languages such as HTML will provide an advantage. What You Will Learn Implement Material Design on both mobile and web platforms that work on older handsets and browsers Design stylish layouts with the Material Theme Create and manage cards, lists, and grids Design and implement sliding drawers for seamless navigation Coordinate components to work together Animate widgets and create transitions and animation program flow Use Polymer to bring Material Design to your web pages In Detail Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you'll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particul...Community experience distilled.Mobile computingApplication softwareDevelopmentMobile computing.Application softwareDevelopment.Mew Kyle1597399MiAaPQMiAaPQMiAaPQBOOK9910815188203321Learning material design4070973UNINA01811nam0 2200361 i 450 CFI001650620251003044109.0IT87-1103 20160901d1986 ||||0itac50 baitaitz01i xxxe z01nz01ncRDAcarrierˆLe ‰affinità asimmetricheil caso Olivetti-AT & \e! TClaudio Ciborraprefazione di Sergio Garavinipresentazione di Luciano GallinoMilanoF. Angeli\1986!299 p.22 cm.Formazione e cultura4001CFI00201522001 Formazione e cultura4Olivetti & C.1975-1985FIRCFIC003171IAziende elettronicheAccordi internazionali1975-1985FIRCFIC003178I338.762139ORGANISMI IN INDUSTRIE O GRUPPI DI INDUSTRIE. INGEGNERIA ELETTROMAGNETICA E RAMI CONNESSI DELL'INGEGNERIA. ELABORATORI19338.762139IMPRESE DEI SETTORI PRIMARIO, MANIFATTURIERO, DELLE COSTRUZIONI. INGEGNERIA DEGLI ELABORATORI21Ciborra, ClaudioCFIV01151607033475Ciborra, Claudio U.TO0V168552Ciborra, ClaudioITIT-00000020160901IT-BN0095 NAP 01POZZO LIB.Vi sono collocati fondi di economia, periodici di ingegneria e scienze, periodici di economia e statistica e altri fondi comprendenti documenti di economia pervenuti in dono. CFI0016506Biblioteca Centralizzata di Ateneo1 v. 01POZZO LIB.F. SANTI 277 0101 0060029845E VMA 1 v. (Precedente collocazione S 371)B 2022111020221110 01Affinità asimmetriche1281004UNISANNIO