00868nam0-2200301---450-99000565224040332120100922120229.0000565224FED01000565224(Aleph)000565224FED0100056522419990604d1921----km-y0itay50------baengUSy-------001yyBenign stuporsa study of a new manie-depressive reaction typeby August HochCambridgeat the University PressNew Yorkthe Macmillan Company1921X, 284 p.20 cmDepressione616.85Hoch,August217747ITUNINAREICATUNIMARCBK990005652240403321P.1 PSI 930IST.ST.FIL. 58FLFBCFLFBCBenign stupors605808UNINA05665nam 2200469 450 991080972320332120231110215003.09781789825404(electronic bk.)9781789824322(MiAaPQ)EBC6957043(Au-PeEL)EBL6957043(CKB)21560697100041(OCoLC)1312159950(EXLCZ)992156069710004120230120d2020 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierAtari 130XE machine language for the absolute beginner /Kevin BerginLondon, England :Andrews UK Ltd.,[2020]©20201 online resource (155 pages)Retro Reproductions ;v.4Print version: Bergin, Kevin Atari 130XE Machine Language for the Absolute Beginner Luton, Bedfordshire : Andrews UK Ltd.,c2020 9781789824322 Cover -- Contents -- Front Matter -- Title page -- Publisher info -- Foreword -- Atari 130XE Machine Language for the Absolute Beginner -- Chapter 1- Introduction to Machine Language -- Using a Machine Language Program -- Memory Addressing -- Using Memory Directly from BASIC -- Machine Language as a Subroutine -- Summary -- Chapter 2- Basics of Machine Language Programming -- Using Memory from Machine Language -- The Registers -- The Accumulator -- Addressing Modes -- Simple Program Input -- Assembly Language -- Screen Memory -- Printing a Message -- Summary -- Chapter 3- Introduction to Hexadecimal -- Uses of Hexadecimal -- Binary -- Why Hexadecimal -- Hex and Binary Mathematically -- Absolute Addressing -- Converting Hexadecimal to Decimal -- Summary -- Chapter 4- Introduction to ALPA + Disassembler -- To Get ALPA Running -- Using ALPA -- ALPA Commands -- Memory Usage in ALPA -- Summary -- Chapter 5- Microprocesor Equipment -- Storing Numbers -- The Carry Flag -- Adding Numbers -- Two Byte Addition -- Subtracting Numbers -- An Exercise -- Summary -- Chapter 6- Program Control -- Player-Missile Graphics -- Moving Player-Missile Graphics -- Looping Using JMP -- ALPA Label Name Addressing -- Infinite Loops -- Comparing Numbers -- Branch Instructions -- Zero Flag -- Program Summary -- Relative Addressing -- Summary -- Chapter 7- Counting, Looping and Pointing -- Counting to Control a Loop -- Counting Using the Accumulator -- Counting Using Memory -- The X and Y Registers -- Using the X Register as a Counter -- Moving Blocks of Memory -- Implied Addressing -- Relative Addressing -- Absolute Addressing -- Indexed Addressing -- Using the X Register as an Index -- Non-Symmetry of Commands -- Searching Through Memory -- Using More than One Index -- Zero Page Indexed Addressing -- Summary -- Chapter 8- Using Information Stored in Tables.Displaying Characters as Graphics -- Graphics Memory -- Copying the Character Sets from ROM -- Indirect Indexed Addressing -- Register Transfer Instructions -- Indirect Addressing -- Summary -- Chapter 9- Processor Status Codes -- BCD Representation -- Summary -- Chapter 10- Logical Operators and Bit Manipulators -- Changing Bits Within Memory -- The Logical AND -- The Logical OR -- The Logical Exclusive OR -- The Bit Instruction -- Rotating Bits Within a Byte -- Rotation With Carry -- Rotating to the Right -- Clever Multiplication -- Summary -- Chapter 11- Details of Program Counter -- The Program Counter -- Storing into the Program Counter -- The Program Counter and Subroutines -- The Stack Control Structure -- Subroutines and the Stack -- The Stack and Interrupts -- Summary -- Chapter 12- Dealing with the Operating System -- The Kernal -- CLI (Clear Interrupt Flag) -- RTI (Return from Interrupt) -- Summary -- Back Matter -- Appendices -- Appendix 1- 6502 Instruction Codes -- Appendix 2- Hexadecimal to Decimal Conversion Table -- Appendix 3- Relative Brach and Two's Complement Numbering Tables -- Appendix 4- Atari 130XE Memory Map -- Appendix 5- The Screen Chip -- Appendix 6- The Sound Chip -- Appendix 7- Memory Usage Directory -- Appendix 8- Table of Screen Codes -- Appendix 9- Current Key Pressed -- Appendix 10- ALPA + Disassembler -- Also Available.First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips.* * *As the original publisher Melbourne House wrote:Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users.Atari 130XE Machine Language for the Absolute Beginner offers complete instruction in 6502 machine language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Atari 130XE.Even without any previous experience in computer languages the easy-to-understand 'no jargon' format of this book will make the art of machine la.Retro Reproductions Machine learningString quartetsMachine learning.String quartets.006.31Bergin Kevin1690196MiAaPQMiAaPQMiAaPQ9910809723203321Atari 130XE machine language for the absolute beginner4065776UNINA03368oam 2200541 450 991081471410332120190911103514.00-429-16029-11-4822-0923-310.1201/b16105 (OCoLC)868795794(MiFhGG)GVRL8QBR(EXLCZ)99267000000039444820131031h20142014 uy 0engurun|---uuuuatxtccrCulture and trust in technology-driven organizations /Frances Alston1st editionBoca Raton :CRC Press, Taylor & Francis Group,[2014]�20141 online resource (xv, 163 pages) illustrationsIndustrial Innovation SeriesIndustrial innovation seriesDescription based upon print version of record.1-4822-0924-1 Includes bibliographical references.section I. Literature review and the empirical study -- section II. Result of empirical studies -- section III. Practitioner's guide.Preface: Changes in the global business environment have drastically increased demands on businesses in the areas of productivity, product quality, innovation, and product development. Competing in a global environment has increased the need for enhanced communication exchanges, creating trusting cultures, and the ability to cope with the increased complexity and uncertainty of the ever-changing business environment. It is widely recognized that culture and trust play important roles in the corporate environment and must be managed in order to recruit and retain talented workers and build high-performing organizations. Managers have a need to understand the relationship between culture and trust and the role each plays in the successful creation of high-performing organizations. Authors and theorists have linked trust with increased performance levels, increased creativity, and increased critical thinking. These factors are critical for leaders to tap into when work is being performed in flexible and adaptive environments. Many researchers, authors, and theorists have contributed to developing the theories of culture and trust and have pointed out the important role that culture can play in the success of organizations. Presented in three parts, this book is written for the theorist, the researcher, and the practitioner. Section I outlines the literature on organizational trust and culture and the role theorists believe they play in the success of a changing domestic and global business environment. In conducting the literature review, various elements or attributes of culture and trust were studied--Provided by publisher.Industrial innovation series.TrustCorporate cultureHigh technology industriesTrust.Corporate culture.High technology industries.179.9179/.9COM032000TEC016000TEC020000bisacshAlston Frances765982MiFhGGMiFhGGBOOK9910814714103321Culture and trust in technology-driven organizations4126722UNINA