02363nam 2200637 450 991081416440332120230207224227.00-19-756169-11-4237-6068-90-19-535009-X1-60256-773-5(CKB)1000000000363121(StDuBDS)AH24083344(SSID)ssj0000267781(PQKBManifestationID)11218413(PQKBTitleCode)TC0000267781(PQKBWorkID)10214504(PQKB)10865963(MiAaPQ)EBC4702326(StDuBDS)EDZ0002340620(Au-PeEL)EBL4702326(CaPaEBR)ebr11273517(OCoLC)476022859(EXLCZ)99100000000036312120161012h19981998 uy 0engur|||||||||||txtccrVirtual realism /Michael HeimNew York, New York ;Oxford, [England] :Oxford University Press,1998.©19981 online resource (xiii, 238p., [8]p. of plates ) ill. (some col.)Oxford scholarship onlinePreviously issued in print: 1998.0-19-513874-0 Includes bibliographical references and index.1. VR 101; 2. Virtual Realism; 3. The Art of Virtual Reality; 4. Interactive Design: Tunnel or Spiral?; 5. InfoEcology; 6. Nature and Cyberspace; 7. AWS and UFOs; Notes on Artists and Art Works; Vocabulary of Virtual Realism; Bibliography for Further Reading; IndexIn an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies.Oxford scholarship online.Human-computer interactionVirtual realityComputersSocial aspectsHuman-computer interaction.Virtual reality.ComputersSocial aspects.303.4834Heim Michael1944-145640MiAaPQMiAaPQMiAaPQBOOK9910814164403321Virtual realism1229056UNINA