03637oam 2200769Ia 450 991081176840332120230906004220.00-262-29154-11-282-69471-597866126947140-262-25912-59786612694714(CKB)1000000000806051(OCoLC)646833351(CaPaEBR)ebrary10331661(SSID)ssj0000125839(PQKBManifestationID)11148149(PQKBTitleCode)TC0000125839(PQKBWorkID)10030863(PQKB)10276178(MiAaPQ)EBC3339058(OCoLC)460168080(OCoLC)646833351(OCoLC)692289087(OCoLC)707216693(OCoLC)740992356(OCoLC)743201405(OCoLC)816568708(OCoLC)961551509(OCoLC)962618747(OCoLC)1055362323(OCoLC)1063815145(OCoLC-P)460168080(MaCbMITP)8039(Au-PeEL)EBL3339058(CaPaEBR)ebr10331661(CaONFJC)MIL269471(OCoLC)460168080(EXLCZ)99100000000080605120091027d2009 uy 0engurcn|||||||||txtccrCommunities of play emergent cultures in multiplayer games and virtual worlds /Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi1st ed.Cambridge, Mass. MIT Press©20091 online resource (342 p.)Bibliographic Level Mode of Issuance: Monograph0-262-16257-1 Includes bibliographical references and index.Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index.The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Video gamesSocial aspectsFantasy gamesSocial aspectsRole playingSocial aspectsShared virtual environmentsSocial aspectsCommunitiesCommunity lifeGAME STUDIES/Online GamesDIGITAL HUMANITIES & NEW MEDIA/Social Media & NetworkingSOCIAL SCIENCES/Media StudiesVideo gamesSocial aspects.Fantasy gamesSocial aspects.Role playingSocial aspects.Shared virtual environmentsSocial aspects.Communities.Community life.794.8/1Pearce Celia1649824OCoLC-POCoLC-PBOOK9910811768403321Communities of play3998831UNINA