03978oam 2200745I 450 991081137300332120230126204836.01-283-15136-71-136-80928-797866131513600-203-82857-710.4324/9780203828571 (CKB)2670000000093678(EBL)692388(OCoLC)730151723(SSID)ssj0000521771(PQKBManifestationID)11317870(PQKBTitleCode)TC0000521771(PQKBWorkID)10522563(PQKB)10150767(MiAaPQ)EBC692388(Au-PeEL)EBL692388(CaPaEBR)ebr10477512(CaONFJC)MIL315136(OCoLC)730503077(EXLCZ)99267000000009367820180706d2011 uy 0engur|n|---|||||txtccrCreating second lives community, identity and spatiality as constructions of the virtual /edited by Astrid Ensslin and Eben MuseNew York :Routledge,2011.1 online resource (241 p.)Routledge studies in new media and cyberculture ;8Description based upon print version of record.1-138-24321-3 0-415-88420-9 Includes bibliographical references and index.Introduction / Eben Muse and Astrid Ensslin -- Creating second communities. Liberate your avatar: the revolution will be socially networked / Paul Sermon and Charlotte Gould -- An imagined community of avatars : a theoretical interrogation of "Second life" as nation through the lens of Benedict Anderson's imagined communities / Kevin Miguel Sherman -- Programming processes: controlling "second lives" / Elizabeth Burgess -- Creating second identities. Embodiment and gender identity in virtual worlds: reconfiguring our "volatile bodies" / Sonia Fizek and Monika Wasilewska -- The body of the avatar: constructing human presence in virtual worlds / Denise Doyle -- The grips of fantasy: the construction of female characters in and beyond virtual game worlds / Isamar Carrillo Masso -- Creating second spaces. Second chances: depictions of the natural world in "Second life" / Joseph S. Clark -- Avatar needs and the remediation of architecture in "Second life" / Astrid Ensslin -- The event of space: defining place in a virtual landscape / Eben Muse -- Afterword / Tom Boellstorff.This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manRoutledge studies in new media and cyberculture ;8.Human-computer interactionVirtual realityOnline social networksOnline identitiesSecond Life (Game)Social aspectsAvatars (Virtual reality)Human-computer interaction.Virtual reality.Online social networks.Online identities.Second Life (Game)Social aspects.Avatars (Virtual reality)006.8Ensslin Astrid317506Muse Eben J1643786MiAaPQMiAaPQMiAaPQBOOK9910811373003321Creating second lives3989262UNINA