03899nam 2200769 a 450 991081109390332120240418142534.01-282-03516-997866120351661-84150-285-5(CKB)1000000000702869(EBL)415351(OCoLC)567909392(SSID)ssj0000139068(PQKBManifestationID)11147719(PQKBTitleCode)TC0000139068(PQKBWorkID)10108424(PQKB)10839580(MiAaPQ)EBC415351(Au-PeEL)EBL415351(CaPaEBR)ebr10275512(CaONFJC)MIL203516(EXLCZ)99100000000070286920090316d2008 uy 0engur|n|---|||||txtccrDigital experience design ideas, industries, interaction /edited by Linda Leung2nd ed.Bristol, U.K. Intellect20081 online resource (130 p.)Changing Media, Changing EuropeDescription based upon print version of record.1-84150-209-X Includes bibliographical references and index.Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual DisabilityChapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back coverAlthough the dot.com bubble burst long ago, the interactive media industry is still flush with fresh talent, new ideas, and financial success. Digital Experience Design chronicles the diverse histories and perspectives of people working in the dot.com world alongside an account of the current issues facing the industry. From the perspective of older disciplines such as education, fine art, and cinema, this volume investigates how dot.com practitioners balance the science of usability with abstract factors such as the emotional response design can provoke. Contributors from a wide-range of diffChanging Media, Changing EuropeHuman-computer interactionUser interfaces (Computer systems)DesignUser-centered system designHuman-computer interactionSocial aspectsInteractive computer systemsDesignInternet industryWorld Wide WebSocial aspectsTechnologySocial aspectsHuman-computer interaction.User interfaces (Computer systems)Design.User-centered system design.Human-computer interactionSocial aspects.Interactive computer systemsDesign.Internet industry.World Wide WebSocial aspects.TechnologySocial aspects.004.019006.7Leung Linda881421MiAaPQMiAaPQMiAaPQBOOK9910811093903321Digital experience design3987828UNINA