03644nam 22006493u 450 991081087370332120230124183332.00-8389-9739-2(CKB)2550000000006475(EBL)480201(OCoLC)567490763(SSID)ssj0000339818(PQKBManifestationID)12135739(PQKBTitleCode)TC0000339818(PQKBWorkID)10364726(PQKB)11136489(MiAaPQ)EBC480201(EXLCZ)99255000000000647520130418d2010|||| u|| |engur|n|---|||||txtccrLibraries Got Game[electronic resource] Aligned Learning through Modern Board GamesChicago ALA Editions20101 online resource (150 p.)Description based upon print version of record.0-8389-1009-2 Contents; Acknowledgments; Part I: Reintroducing Board Games; Chapter 1: Designer Games; What Makes Designer Games Different; Games for All; Chapter 2: Why Games Matter; Authentic Experiences; Student Engagement; Social and Life Skills; Higher-Order Thinking; Games Do Matter; Notes; Chapter 3: Redefining Resources; Facing Questions about Games; Notes; Part II: Games for Twenty-First-Century Learners; Chapter 4: Library and Information Skills; Informational Implications of Gaming; Social Implications of Gaming; Library and Information Skills Alignment; Collaborative LearningChapter 5: Alignment with State and National Curriculum StandardsEnglish and Language Arts; Social Studies; Mathematics; Science; Part III: Games in School Libraries; Chapter 6: The Genesee Valley Model; Low Cost; High Level of Buy-In; Selection of Games; Missing Pieces; Using the Games; Professional Development; Chapter 7: Starting a Game Collection; Collection Development; Authenticity of Game Play; Identification of Curriculum Alignments; Game Time; Return on Investment; Where to Find Games; Part IV: Great Games for School LibrariesChapter 8: Top Recommended Games for Elementary School: Pre-K through Grade 5Chapter 9: Top Recommended Games for Middle School: Grades 6-8; Chapter 10: Top Recommended Games for High School: Grades 9-12; Glossary of Designer Board Game Terminology; A; C; G; I; L; M; P; R; S; T; V; W; List of Games Discussed; List of Game Publishers; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; ZFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.Board gamesLibrariesSpecial collectionsBoard gamesUnited StatesBoard gamesActivity programsSchool librariesLibrary & Information ScienceHILCCSocial SciencesHILCCBoard gamesLibrariesSpecial collectionsBoard gamesBoard gamesActivity programsSchool librariesLibrary & Information ScienceSocial Sciences020025.289620Mayer Brian926339Harris Christopher123927AU-PeELAU-PeELAU-PeELBOOK9910810873703321Libraries Got Game4055853UNINA