02378nam 2200601 a 450 991081058750332120230725032411.01-118-23559-21-283-40199-197866134019911-118-22180-X(CKB)2670000000131297(EBL)817962(OCoLC)768082667(SSID)ssj0000636128(PQKBManifestationID)12273823(PQKBTitleCode)TC0000636128(PQKBWorkID)10653725(PQKB)10200199(MiAaPQ)EBC817962(Au-PeEL)EBL817962(CaPaEBR)ebr10521380(CaONFJC)MIL340199(EXLCZ)99267000000013129720111021d2011 uy 0engur|n|---|||||txtccrThe guide to computer simulations and games /Katrin Becker, J.R. Parker1st ed.Indianapolis, Ind. Wiley Pub., Inc20111 online resource (482 p.)Description based upon print version of record.1-118-00923-1 Includes bibliographical references and index.pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations.The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of Game theoryDigital computer simulationGame theory.Digital computer simulation.003.3Becker Katrin322083Parker J. R534589MiAaPQMiAaPQMiAaPQBOOK9910810587503321The guide to computer simulations and games3981472UNINA