02551nam 2200565 a 450 991081001540332120240313221239.01-84969-597-0(CKB)2560000000103169(OCoLC)849919045(CaPaEBR)ebrary10714620(SSID)ssj0000971380(PQKBManifestationID)11617468(PQKBTitleCode)TC0000971380(PQKBWorkID)10939428(PQKB)10543412(Au-PeEL)EBL1192672(CaPaEBR)ebr10714620(CaONFJC)MIL497721(OCoLC)850162221(PPN)228021391(FR-PaCSA)88850348(MiAaPQ)EBC1192672(EXLCZ)99256000000010316920130603d2013 uy 0engurunu|||||txtccrLearning Stencyl 3.x game development beginner's guide a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code /Innes Borkwood1st ed.Birmingham Packt Pub.20131 online resource (336 p.)"Learn by doing: less theory, more results"--Cover.Includes index.1-84969-596-2 Let's make a game! -- Detecting collisions -- Creating behaviors -- Animation in Stencyl -- Managing displaying information -- Polishing the game -- Implementing sounds -- Publishing and making money from your games -- Targeting mobile platforms.A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.Video gamesProgrammingVideo gamesProgramming.794.815133Borkwood Innes1620388MiAaPQMiAaPQMiAaPQBOOK9910810015403321Learning Stencyl 3.x game development beginner's guide3953114UNINA