02559nam 2200589Ia 450 991080860290332120240515164722.01-280-47656-797866104765651-84150-892-6(CKB)111087028263764(EBL)283060(OCoLC)559077172(SSID)ssj0000105368(PQKBManifestationID)11133667(PQKBTitleCode)TC0000105368(PQKBWorkID)10101662(PQKB)11045576(MiAaPQ)EBC283060(Au-PeEL)EBL283060(CaPaEBR)ebr10044916(CaONFJC)MIL47656(EXLCZ)9911108702826376420011121d2003 uy 0engur|n|---|||||txtccrArchitectures of illusion from motion pictures to navigable interactive environments /Maureen Thomas and Francois Penz, (eds.)1st ed.Bristol ;Portland, Or. Intellect20031 online resource (226 p.)Description based upon print version of record.1-84150-045-3 Includes bibliographical references and index.Contents; Historical Note; Introduction; Animation, Art and Digitality; Beyond Digitality: Cinema, Console Games and Screen Language; Architecture and the Screen from Photography to Synthetic Imaging; The Creative Treatment of Actuality; Screenography; Bibliography; IndexThe world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understoDigital mediaTechnologyDigital media.Technology.302.23Thomas Maureen1684820Penz François1646234MiAaPQMiAaPQMiAaPQBOOK9910808602903321Architectures of illusion4056473UNINA