04422nam 2200673 450 991080856650332120230204014610.01-78528-681-1(CKB)3710000000493555(EBL)4191104(SSID)ssj0001637599(PQKBManifestationID)16396152(PQKBTitleCode)TC0001637599(PQKBWorkID)14956544(PQKB)10373197(MiAaPQ)EBC4191104(Au-PeEL)EBL4191104(CaPaEBR)ebr11135155(CaONFJC)MIL842437(OCoLC)926092644(PPN)227990269(EXLCZ)99371000000049355520160104d2015 uy| 0engur|n|---|||||txtccrGamification with Moodle use game elements in Moodle courses to build learner resilience and motivation /Natalie DenmeadeBirmingham [United Kingdom] :Packt Publishing,2015.1 online resource (135 p.)Community experience distilledDescription based upon print version of record.1-78217-307-2 Includes bibliographical references and index.Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; SummaryChapter 2: Communication and Collaboration (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion trackingCompletion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubricsAdding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding - communication and collaboration with Moodle groups; Group scores; Challenges for learners - group submission; Groups that encourage participationIndividual formal assessmentSummary; Recommended reading; Books; IndexCommunity experience distilled.Computer-assisted instructionComputer programsOpen source softwareGame theoryGamesDesign and constructionVideo gamesDesignComputer-assisted instructionComputer programs.Open source software.Game theory.GamesDesign and construction.Video gamesDesign.Denmeade Natalie1709516MiAaPQMiAaPQMiAaPQBOOK9910808566503321Gamification with Moodle4099323UNINA