02542oam 2200685Ia 450 991080842680332120240219143609.00-262-29301-31-282-24056-097866122405600-262-25511-19786612240560(CKB)1000000000721254(OCoLC)316535507(CaPaEBR)ebrary10269460(SSID)ssj0000267394(PQKBManifestationID)11213451(PQKBTitleCode)TC0000267394(PQKBWorkID)10333272(PQKB)10629157(StDuBDS)EDZ0000130717(MiAaPQ)EBC3338970(CaBNVSL)mat06267200(IDAMS)0b000064818b4162(IEEE)6267200(OCoLC)310961305(OCoLC)316535507(OCoLC)646788332(OCoLC)656454604(OCoLC)961514785(OCoLC)962615932(OCoLC)988473072(OCoLC)991921723(OCoLC)992012748(OCoLC)994987922(OCoLC)1035662468(OCoLC)1037905636(OCoLC)1038698422(OCoLC)1045450489(OCoLC)1055390233(OCoLC)1062861765(OCoLC)1081059134(OCoLC)1083601623(OCoLC-P)310961305(MaCbMITP)7935(Au-PeEL)EBL3338970(CaPaEBR)ebr10269460(CaONFJC)MIL224056(OCoLC)743199124(EXLCZ)99100000000072125420090226d2008 uy 0engur|||||||||||txtccrVideo game spaces image, play, and structure in 3D game worlds /Michael NitscheCambridge, Mass. MIT Press©20081 online resource (314 p.)Bibliographic Level Mode of Issuance: Monograph0-262-14101-9 Includes bibliographical references and index.Structure -- Presentation -- Functionality.Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.Video gamesGAME STUDIES/Game ArtGAME STUDIES/GeneralSOCIAL SCIENCES/Media StudiesVideo games.794.8Nitsche Michael1968-1108775OCoLC-POCoLC-PBOOK9910808426803321Video game spaces4055270UNINA