02987nam 2200757 a 450 991080744690332120230721012904.01-78170-190-31-84779-450-5(CKB)2560000000085751(EBL)1069700(OCoLC)818847496(SSID)ssj0000712803(PQKBManifestationID)12280900(PQKBTitleCode)TC0000712803(PQKBWorkID)10645438(PQKB)11713368(StDuBDS)EDZ0000085749(MiAaPQ)EBC1069700(MiAaPQ)EBC1934227(Au-PeEL)EBL1069700(CaPaEBR)ebr10627234(CaONFJC)MIL843530(Au-PeEL)EBL1934227(OCoLC)932346716(DE-B1597)658768(DE-B1597)9781847794505(EXLCZ)99256000000008575120120526d2008 uy 0engur|n|---|||||txtccrLimits of horror[electronic resource] technology, bodies, Gothic /Fred BottingManchester ;New York Manchester University Press20081 online resource (241 p.)Description based upon print version of record.0-7190-8365-6 0-7190-7754-0 Includes bibliographical references and index.Copyright; Contents; Acknowledgements; IntroductionHorror now and then; 1. Daddy's dead; 2. Tech noir; 3. Dark bodies; 4. Beyond the Gothic principle; References; IndexHorror isn't what it used to be. Nor are its Gothic avatars. The meaning of monsters, vampires and ghosts has changed significantly over the last two hundred years, as have the mechanisms (from fiction to fantasmagoria, film and video games) through which they are produced and consumed. Limits of horror, moving from gothic to cybergothic, through technological modernity and across a range of literary, cinematic and popular cultural texts, critically examines these changes and the questions they pose for understanding contemporary culture and subjectivity.Re-examining key concepts such as the uGothic revival (Literature)History and criticismHorror talesHistory and criticismGothic horror.abjection.cultural production.cybergothic.death drive.fantasmagoria.sublime.terror.uncanny.video games.Gothic revival (Literature)History and criticism.Horror talesHistory and criticism.809.38738Botting Fred169017MiAaPQMiAaPQMiAaPQBOOK9910807446903321Limits of horror4001397UNINA