02936nam 2200649Ia 450 991080615320332120200520144314.066108105401-280-81054-897866108105431-4294-6770-31-60750-217-8600-00-0395-11-4337-0148-0(CKB)1000000000340134(EBL)286996(OCoLC)437176682(SSID)ssj0000137202(PQKBManifestationID)11162472(PQKBTitleCode)TC0000137202(PQKBWorkID)10087931(PQKB)11748121(MiAaPQ)EBC286996(Au-PeEL)EBL286996(CaPaEBR)ebr10167408(CaONFJC)MIL81054(EXLCZ)99100000000034013420070316d2007 uy 0engur|n|---|||||txtccrDesign for emergence collaborative social play with online and location-based media /Y. Vogiazou1st ed.Amsterdam IOS Press20071 online resource (192 p.)Frontiers in artificial intelligence and applications ;v. 153Description based upon print version of record.1-58603-701-3 Includes bibliographical references.Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; AcknowledgementsDesign for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through expFrontiers in artificial intelligence and applications ;v. 153.Artificial intelligenceSocial aspectsVirtual realitySocial aspectsArtificial intelligenceSocial aspects.Virtual realitySocial aspects.794.81Vogiazou Y1669969MiAaPQMiAaPQMiAaPQBOOK9910806153203321Design for emergence4031504UNINA