05590oam 2201321M 450 991079790350332120230918222952.00-262-33090-30-262-33089-X(CKB)3710000000576262(EBL)4397946(SSID)ssj0001603491(PQKBManifestationID)16311539(PQKBTitleCode)TC0001603491(PQKBWorkID)12297383(PQKB)11724304(MiAaPQ)EBC4397946(CaBNVSL)mat07453981(IDAMS)0b0000648511b41f(IEEE)7453981(OCoLC)960143843(OCoLC)935669978(OCoLC)961007135(OCoLC)962433470(OCoLC)964594621(OCoLC)965414074(OCoLC)966383899(OCoLC)968193332(OCoLC-P)960143843(MaCbMITP)10357(Au-PeEL)EBL4397946(CaPaEBR)ebr11206702(CaONFJC)MIL890137(OCoLC)935669978(EXLCZ)99371000000057626220160512d2016 uy 0engur|n|---|||||txtccrMood and mobility navigating the emotional spaces of digital social networks /Richard CoyneCambridge, Massachusetts ;London, England :The MIT Press,[2016][Piscataqay, New Jersey] :IEEE Xplore,[2016]©20161 online resource (389 p.)Description based upon print version of record.0-262-02975-8 Includes bibliographical references (pages 327-358) and index.Contents; Preface; Introduction; What Is a Mood?; Moved by the Mob; Captivated by Curiosity; Piqued by Pleasure; Addicted to Vertigo; Enveloped in Haze; Intoxicated by Color; Haunted by Media; Gripped by Suspense; Fogged by Ignorance; Aroused by Machines; Epilogue; Notes; Bibliography; IndexWe are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.Digital mediaHuman-computer interactionPsychological aspectsMood (Psychology)Online social networksPsychological aspectsWeb sitesDesignAdvertisingArtAtmosphereBibliographiesBirdsBlogsBuildingsBusinessComputer architectureComputer crimeComputersContextCultural differencesEarthEconomicsElectronic mailEntertainment industryFacebookFeedsFilmsGamesGlassGoogleHistoryImage color analysisIndexesInternetMediaMobile communicationMoodMotion picturesNavigationNeuronsPaintingPervasive computingPigmentsPoles and towersPressesPrintingSmart phonesSocial network servicesSpace explorationSpinningTVTerrestrial atmosphereUrban areasWritingSOCIAL SCIENCES/CommunicationsSOCIAL SCIENCES/Media StudiesDIGITAL HUMANITIES & NEW MEDIA/Social Media & NetworkingDigital media.Human-computer interactionPsychological aspects.Mood (Psychology)Online social networksPsychological aspects.Web sitesDesign.004.01/9Coyne Richard572382MIT Press,OCoLC-POCoLC-PBOOK9910797903503321Mood and mobility3683952UNINA