02191nam 2200493 450 991079786920332120200520144314.01-4529-4988-3(CKB)3710000000498102(EBL)4391849(MiAaPQ)EBC4391849(Au-PeEL)EBL4391849(CaPaEBR)ebr11152990(CaONFJC)MIL848246(OCoLC)927437979(EXLCZ)99371000000049810220160218h20152015 uy 0engur|n|---|||||rdacontentrdamediardacarrierHow to talk about videogames /Ian BogostMinneapolis, Minnesota ;London, England :University of Minnesota Press,2015.20151 online resource (217 p.)Electronic Mediations ;47Description based upon print version of record.0-8166-9912-7 Includes bibliographical references.Cover; Contents; Introduction: Nobody Asked for a Toaster Critic; 1 The Squalid Grace of Flappy Bird; 2 A Portrait of the Artist as a Game Studio; 3 The Blue Shell Is Everything That's Wrong with America; 4 Little Black Sambo, I'm Going to Eat You Up!; 5 Can a Gobbler Have It All?; 6 Racketeer Sports; 7 The Haute Couture of Videogames; 8 Can the Other Come Out and Play?; 9 A Way of Looking; 10 Free Speech Is Not a Marketing Plan; 11 Shaking the Holocaust Train; 12 The Long Shot; 13 Puzzling the Sublime; 14 Work Is the Best Place to Goof Off; 15 A Trio of Artisanal Reviews16 What Is a Sports Videogame?17 The Agony of Mastery; 18 The Abyss between the Human and the Alpine; 19 Word Games Last Forever; 20 Perpetual Adolescence; Conclusion: Anything but Games; NotesElectronic mediations ;47.Video gamesSocial aspectsVideo gamesSocial aspects.794.8Bogost Ian625118MiAaPQMiAaPQMiAaPQBOOK9910797869203321How to talk about videogames3720179UNINA