02452nam 2200601 450 991079770620332120230126213802.01-4529-4520-9(CKB)3710000000538171(EBL)4391801(SSID)ssj0001590016(PQKBManifestationID)16284474(PQKBTitleCode)TC0001590016(PQKBWorkID)12488043(PQKB)11666924(MiAaPQ)EBC4391801(Au-PeEL)EBL4391801(CaPaEBR)ebr11152970(CaONFJC)MIL881660(OCoLC)939262494(EXLCZ)99371000000053817120160218h20152015 uy 0engur|n|---|||||txtccrCoin-operated Americans rebooting boyhood at the video game arcade /Carly A. KocurekMinneapolis, Minnesota ;London, England :University of Minnesota Press,2015.©20151 online resource (274 p.)Description based upon print version of record.0-8166-9183-5 Includes bibliographical references and index.Cover; Contents; Acknowledgments; Introduction; 1. THE MICROCOSMIC ARCADE: Playing at the Cultural Vanguard; 2. GAMING'S GOLD MEDALISTS: Twin Galaxies and the Rush to Competitive Gaming; 3. ADAPTING VIOLENCE: Death Race and the History of Gaming Moral Panic; 4. ANARCHY IN THE ARCADE: Regulating Coin-Op Video Games; 5. PLAY SAVES THE DAY: TRON, WarGames, and the Gamer as Protagonist; 6. THE ARCADE IS DEAD, LONG LIVE THE ARCADE: Nostalgia in an Era of Ubiquitous Computing; 7. THE FUTURE IS NOW: Changes in Gaming Culture; Notes; Bibliography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; PQR; S; T; U; V; WVideo gamesUnited StatesHistoryVideo gamesSocial aspectsUnited StatesCoin-operated machinesUnited StatesHistoryBoysUnited StatesVideo gamesHistory.Video gamesSocial aspectsCoin-operated machinesHistory.Boys794.8Kocurek Carly A.1532636MiAaPQMiAaPQMiAaPQBOOK9910797706203321Coin-operated Americans3778905UNINA