03942nam 2200601 450 991079746930332120230721042540.01-4522-9576-X1-4522-9858-0(CKB)3710000000456705(EBL)1650027(OCoLC)915344251(SSID)ssj0001530834(PQKBManifestationID)12537138(PQKBTitleCode)TC0001530834(PQKBWorkID)11530022(PQKB)11783558(MiAaPQ)EBC1994187(EXLCZ)99371000000045670520150820h20092009 uy 0engur|n|---|||||txtccrInteractive learning experiences, Grades 6-12 increasing student engagement and learning /David SmoklerSecond edition.Thousand Oaks, California :Corwin Press,2009.©20091 online resource (169 p.)Description based upon print version of record.1-4129-6336-2 1-4129-6335-4 Includes bibliographical references and index.Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: ThumperRapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection ReportSave the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; IndexDiscover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences.Education, SecondaryCurriculaSimulation games in educationEducation, SecondaryCurricula.Simulation games in education.373.1102Smokler David1974-1556846Smokler David1974-1556846MiAaPQMiAaPQMiAaPQBOOK9910797469303321Interactive learning experiences, Grades 6-123819869UNINA