02687nam 2200577 450 991079743260332120230803213518.01-4738-3879-71-4738-3950-5(CKB)3710000000457064(EBL)2122253(OCoLC)916953067(SSID)ssj0001675036(PQKBManifestationID)16483825(PQKBTitleCode)TC0001675036(PQKBWorkID)15022164(PQKB)11031030(MiAaPQ)EBC2122253(Au-PeEL)EBL2122253(CaPaEBR)ebr11085912(CaONFJC)MIL818568(EXLCZ)99371000000045706420150825h20142014 uy 0engur|n|---|||||txtccrWargaming scenarios the Peninsular War 1808-1814 /Jon Sutherland and Diane CanwellBarnsley, South Yorkshire, [England] :Pen & Sword Military,2014.©20141 online resource (192 p.)Description based upon print version of record.1-84415-947-7 Includes bibliographical references.""Introduction""; ""Map of Peninsular War Battle""; ""Using the Scenarios""; ""Chapter 1 The Coming of the Peninsular War""; ""Chapter 2 Opening Moves""; ""Chapter 3 Portugal, Retreat and Counter Invasion""; ""Chapter 4 Wellington Takes the Offensive""; ""Chapter 5 Collapse and Defeat""; ""Chapter 6 Armies of the Peninsular War""; ""Chapter 7 The War in the Peninsula""; ""Chronology""; ""Further Reading""The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wWar gamesPeninsular War, 1807-1814Simulation gamesWar games.Peninsular War, 1807-1814Simulation games.793.92Sutherland Jon1480210Canwell DianeMiAaPQMiAaPQMiAaPQBOOK9910797432603321Wargaming scenarios3696744UNINA