03259nam 2200721Ia 450 991046000270332120200520144314.01-283-05109-597866130510970-8032-3449-X(CKB)2670000000069666(EBL)635525(OCoLC)699475345(SSID)ssj0000482950(PQKBManifestationID)11310845(PQKBTitleCode)TC0000482950(PQKBWorkID)10527185(PQKB)10537427(MiAaPQ)EBC635525(OCoLC)704517542(MdBmJHUP)muse2477(Au-PeEL)EBL635525(CaPaEBR)ebr10438078(CaONFJC)MIL305109(EXLCZ)99267000000006966620100603d2010 ub 0engur|n|---|||||txtccrBeneficial bombing[electronic resource] the progressive foundations of American air power, 1917-1945 /Mark ClodfelterLincoln University of Nebraska Pressc20101 online resource (390 p.)Studies in war, society, and the militaryDescription based upon print version of record.0-8032-3398-1 Includes bibliographical references and index.Introduction -- Genesis in the Great War -- Progressive prophecy -- From prophecy to plan -- Breaching fortress Europe, 1942-43 -- Bludgeoning with bombs : Germany, 1944-45 -- Fire from the sky : Japan, 1944-45 -- Progressive legacies.The Progressive Era, marked by a desire for economic, political, and social reform, ended for most Americans with the ugly reality and devastation of World War I. Yet for Army Air Service officers, the carnage and waste witnessed on the western front only served to spark a new progressive movement-to reform war by relying on destructive technology as the instrument of change. In Beneficial Bombing Mark Clodfelter describes how American airmen, horrified by World War I's trench warfare, turned to the progressive ideas of efficiency and economy in an effort to reform war itself, with the heavy bStudies in war, society, and the military.Bombing, AerialUnited StatesHistory20th centuryAir powerUnited StatesHistory20th centuryPrecision bombingUnited StatesHistory20th centuryWorld War, 1914-1918Aerial operationsWorld War, 1939-1945Aerial operationsProgressivism (United States politics)History20th centuryElectronic books.Bombing, AerialHistoryAir powerHistoryPrecision bombingHistoryWorld War, 1914-1918Aerial operations.World War, 1939-1945Aerial operations.Progressivism (United States politics)History358.4/14097309041Clodfelter Mark1032464MiAaPQMiAaPQMiAaPQBOOK9910460002703321Beneficial bombing2450333UNINA03631nam 2200649 450 991079682040332120230516113938.01-78533-874-910.1515/9781785338748(CKB)4100000004835812(MiAaPQ)EBC5433082(DE-B1597)636950(DE-B1597)9781785338748(EXLCZ)99410000000483581220180709d2018 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierArchaeogaming an introduction to archaeology in and of video games /Andrew ReinhardNew York ;Oxford :Berghahn Books,[2018]©20181 online resource (236 pages)1-78533-872-2 Includes bibliographical references and index.Real-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial.A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games…  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.Virtual reality in archaeologyImaging systems in archaeologyVideo gamesTechnological innovationsArchaeologyComputer simulationArchaeologists.Digital Heritage.Material Culture.archaeogaming.archaeology.digital archaeology.digital artifacts.gaming studies.gaming.media studies.video games.Virtual reality in archaeology.Imaging systems in archaeology.Video gamesTechnological innovations.ArchaeologyComputer simulation.930.10285NF 1129rvkReinhard Andrew1539206MiAaPQMiAaPQMiAaPQBOOK9910796820403321Archaeogaming3789905UNINA