02545nam 2200637 a 450 991079575640332120231130230056.0019534556897801953455680-19-989339-X1-4294-6894-797866111635180-19-534556-81-281-16351-1(MiAaPQ)EBC7038707(CKB)24235101400041(MiAaPQ)EBC416029(Au-PeEL)EBL416029(CaPaEBR)ebr10271542(CaONFJC)MIL116351(OCoLC)476246648(EXLCZ)992423510140004120060522d2007 uy 0engur|||||||||||Violent video game effects on children and adolescents[electronic resource] theory, research, and public policy /Craig A. Anderson, Douglas A. Gentile, Katherine E. BuckleyOxford ;New York Oxford University Press2007viii, 190 p. ill9780195309836 Includes bibliographical references (p. 173-186) and index.Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.Video games and childrenVideo games and teenagersViolence in mass mediaChildren and violenceYouth and violenceAggressiveness in childrenAggressiveness in adolescenceVideo games and children.Video games and teenagers.Violence in mass media.Children and violence.Youth and violence.Aggressiveness in children.Aggressiveness in adolescence.302.23/1Anderson Craig Alan1952-1544895Gentile Douglas A.1964-1544896Buckley Katherine E1544897MiAaPQMiAaPQMiAaPQBOOK9910795756403321Violent video game effects on children and adolescents3799475UNINA