01767nam 2200349Ia 450 99639257020331620200824132258.0(CKB)3810000000004124(EEBO)2248501107(OCoLC)ocm9089682e(OCoLC)9089682(EXLCZ)99381000000000412419821229d1681 uy |engurbn||||a|bb|Strange and remarkable prophesies and predictions of the holy, learned, and excellent James Usher, late L. Arch-Bishop of Armagh and Lord Primate of Ireland[electronic resource] /written by the person who heard it from this excellent persons own mouth ..[London?s.n.]16818 p"Giving an account of his fore-telling: I. the rebellion in Ireland fourty years before it came to pass, II. the confusions and miseries of England in church and state, III. the death of King Charles the first, IV. his own poverty and want, V. the divisions in England in matters of religion, lastly of a great and terrible persecution which shall fall upon the reformed churches by the papists, wherein the then pope should be chiefly concerned."Reproduction of original in the British Library.eebo-0018PropheciesGreat BritainChurch historyPropheciesGreat BritainHistoryPropheciesProphecies.Ussher James1581-1656.744208EEUWaOLNBOOK996392570203316Strange and remarkable prophesies and predictions of the holy, learned, and excellent James Usher, late L. Arch-Bishop of Armagh, and Lord Primate of Ireland2322378UNISA02792nam 2200457 450 991079290950332120180824083200.01-4985-4343-X(CKB)3710000001409506(MiAaPQ)EBC4921941(EXLCZ)99371000000140950620170818h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierThe evolution and social impact of video game economics /edited by Casey B. HartLanham, Maryland :Lexington Books,2017.©20171 online resource (182 pages) illustrationsStudies in New Media1-4985-4341-3 1-4985-4342-1 Includes bibliographical references and index.Introduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence, externalities : examining the virtual hand of the video game industry / Mark D. Cruea -- Prestige : a cyclical act for consumer control / Brent Kice -- Free-to-play? : considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions / Casey B. Hart -- P(l)aying pretty : consuming fairy tales and device applications / Emma Whatman -- Playing with and against microtransactions : the discourses of microtransactions acceptance and rejection in mainstream video games / Jan Ovelch -- Smart players and happy consumers : effects of game characteristics and player emotional experiences on in-app ad responses / Hsuan-Yi Chou and Shaojung Sharon Wang -- Gold farming in China and in Western academia, journalism, and fiction / Bjarke Liboriussen -- About the editor and contributors.This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.Studies in new media.Video gamesEconomic aspectsVideo games industryVideo gamesEconomic aspects.Video games industry.794.815365Hart Casey B. MiAaPQMiAaPQMiAaPQBOOK9910792909503321The evolution and social impact of video game economics3743213UNINA