04533nam 2200673 a 450 991079125820332120221206181159.01-282-68311-X97866126831140-470-87583-6(CKB)2560000000011230(EBL)537298(OCoLC)637491547(SSID)ssj0000400279(PQKBManifestationID)11298002(PQKBTitleCode)TC0000400279(PQKBWorkID)10395723(PQKB)11108905(WaSeSS)Ind00023145(Au-PeEL)EBL537298(CaPaEBR)ebr10389623(CaONFJC)MIL268311(CaSebORM)9780470875865(MiAaPQ)EBC537298(EXLCZ)99256000000001123020100323d2010 uy 0engur|n|---|||||txtccrBlender studio projects[electronic resource] digital movie-making /Tony Mullen, Claudio Andaur1st ed.Indianapolis, Ind. Wiley Pub.c20101 online resource (275 p.)Includes index.0-470-87586-0 0-470-54313-2 Includes index.Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and ShotsAnimating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based CompositingAppendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index"Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"--Provided by publisher.Computer animationMotion picturesEditingData processingThree-dimensional display systemsComputer animation.Motion picturesEditingData processing.Three-dimensional display systems.006.6/96Mullen Tony1971-1462901Andaur Claudio1970-1471287MiAaPQMiAaPQMiAaPQBOOK9910791258203321Blender studio projects3683541UNINA