01902nam 2200625 450 991079101580332120230126205348.01-4438-6234-7(CKB)2550000001322544(OCoLC)889308466(CaPaEBR)ebrary10898052(SSID)ssj0001410667(PQKBManifestationID)11772375(PQKBTitleCode)TC0001410667(PQKBWorkID)11379325(PQKB)10591106(Au-PeEL)EBL1724953(CaPaEBR)ebr10898052(CaONFJC)MIL621950(OCoLC)882608682(OCoLC)882915559(FINmELB)ELB148330(MiAaPQ)EBC1724953(EXLCZ)99255000000132254420140807h20142014 uy 0engurcnu||||||||txtccrEarly modernity and video games /edited by Tobias Winnerling and Florian Kerschbaumer ; contributors, Marc Bonner [and thirteen others]Newcastle upon Tyne, [England] :Cambridge Scholars Publishing,2014.©20141 online resource (265 p.) Bibliographic Level Mode of Issuance: Monograph1-4438-5394-1 1-306-90699-7 Includes bibliographical references.Video gamesVideo gamesSocial aspectsVideo gamesHistoryVideo games.Video gamesSocial aspects.Video gamesHistory.794.8Winnerling TobiasKerschbaumer FlorianBonner MarcMiAaPQMiAaPQMiAaPQBOOK9910791015803321Early modernity and video games3692204UNINA