03017oam 2200721K 450 991079051780332120190503073416.00-262-31785-00-262-31784-2(CKB)2550000001130038(EBL)3339695(SSID)ssj0001036874(PQKBManifestationID)12467745(PQKBTitleCode)TC0001036874(PQKBWorkID)11042127(PQKB)10633347(MiAaPQ)EBC3339695(OCoLC)860983020(OCoLC)860923563(OCoLC)911625015(OCoLC)1055364780(OCoLC)1066624246(OCoLC)1081256287(OCoLC-P)860983020(MaCbMITP)9804(Au-PeEL)EBL3339695(CaPaEBR)ebr10782886(CaONFJC)MIL530085(OCoLC)860983020(EXLCZ)99255000000113003820131018d2013 uy 0engur|n|---|||||txtccrConnected play tweens in a virtual world /by Yasmin B. Kafai and Deborah A. FieldsCambridge, Massachusetts :The MIT Press,[2013]©20131 online resource (211 p.)The John D. and Catherine T. MacArthur Foundation series on digital media and learningDescription based upon print version of record.0-262-01993-0 1-299-98834-2 Includes bibliographical references and index.Playgrounds for millions --Digital footprints --Identity play --Social play --Boundary play --Science play --Designing play --Future play."Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."--from the book jacket.John D. and Catherine T. MacArthur Foundation series on digital media and learning.EducationSimulation methodsShared virtual environmentsEducational gamesPreteensRecreationGAME STUDIES/Games in EducationEDUCATION/Digital Media & LearningSOCIAL SCIENCES/Media StudiesEducationSimulation methods.Shared virtual environments.Educational games.PreteensRecreation.794.8Kafai Yasmin B.1038902Fields Deborah A.OCoLC-POCoLC-PBOOK9910790517803321Connected play3708561UNINA