03515nam 22007335 450 99646577110331620200702143931.03-319-02937-110.1007/978-3-319-02937-5(CKB)3710000000024367(SSID)ssj0001120891(PQKBManifestationID)11637032(PQKBTitleCode)TC0001120891(PQKBWorkID)11159814(PQKB)11664613(DE-He213)978-3-319-02937-5(MiAaPQ)EBC3101202(PPN)176107150(EXLCZ)99371000000002436720131030d2013 u| 0engurnn|008mamaatxtccrCryptology and Network Security[electronic resource] 12th International Conference, CANS 2013, Paraty, Brazil, November 20-22, 2013, Proceedings /edited by Michel Abdalla, Cristina Nita-Rotaru, Ricardo Dahab1st ed. 2013.Cham :Springer International Publishing :Imprint: Springer,2013.1 online resource (XVIII, 349 p. 52 illus.) Security and Cryptology ;8257Bibliographic Level Mode of Issuance: Monograph3-319-02936-3 Cryptanalysis -- Zero-Knowledge Protocols -- Distributed Protocols -- Network Security and Applications -- Advanced Cryptographic Primitives -- Verifiable Computation. .This book constitutes the refereed proceedings of the 12th International Conference on Cryptology and Network Security, CANS 2013, held in Paraty, Brazil, in November 2013. The 18 revised full papers presented together with four invited talks were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on cryptanalysis, zero-knowledge protocols, distributed protocols, network security and applications, advanced cryptographic primitives, and verifiable computation.Security and Cryptology ;8257Data encryption (Computer science)Computer securityComputer communication systemsCoding theoryInformation theoryCryptologyhttps://scigraph.springernature.com/ontologies/product-market-codes/I28020Systems and Data Securityhttps://scigraph.springernature.com/ontologies/product-market-codes/I28060Computer Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13022Coding and Information Theoryhttps://scigraph.springernature.com/ontologies/product-market-codes/I15041Data encryption (Computer science).Computer security.Computer communication systems.Coding theory.Information theory.Cryptology.Systems and Data Security.Computer Communication Networks.Coding and Information Theory.005.82Abdalla Micheledthttp://id.loc.gov/vocabulary/relators/edtNita-Rotaru Cristinaedthttp://id.loc.gov/vocabulary/relators/edtDahab Ricardoedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK996465771103316Cryptology and Network Security772198UNISA01513aam 2200397I 450 991071027890332120160121100808.0GOVPUB-C13-aa887763ffd54d3f26709429bb5e5f8b(CKB)5470000002476495(OCoLC)935499519(EXLCZ)99547000000247649520160121d1982 ua 0engrdacontentrdamediardacarrierA guarded-hot-plate apparatus for measuring effective thermal conductivity of insulations between 80 K and 360 K /David R. Smith; Jerome G. Hust; Lambert J. VanPoolenGaithersburg, MD :U.S. Dept. of Commerce, National Institute of Standards and Technology,1982.1 online resourceNBSIR ;81-16571982.Contributed record: Metadata reviewed, not verified. Some fields updated by batch processes.Title from PDF title page.Includes bibliographical references.Smith David R86755Hust J. G(Jerome G.)1389076Smith David R86755VanPoolen Lambert J1412063United States.National Bureau of Standards.NBSNBSGPOBOOK9910710278903321A guarded-hot-plate apparatus for measuring effective thermal conductivity of insulations between 80 K and 360 K3504670UNINA04509nam 2200649 a 450 991079021380332120230223013715.01-4529-4614-00-8166-7833-2(CKB)2670000000151018(EBL)863822(OCoLC)777565743(SSID)ssj0000614307(PQKBManifestationID)11391464(PQKBTitleCode)TC0000614307(PQKBWorkID)10605723(PQKB)10788843(StDuBDS)EDZ0001177870(MiAaPQ)EBC863822(MdBmJHUP)muse29947(Au-PeEL)EBL863822(CaPaEBR)ebr10534335(CaONFJC)MIL526041(EXLCZ)99267000000015101820110512d2011 uy 0engurcn|||||||||txtccrGameplay mode[electronic resource] war, simulation, and technoculture /Patrick CroganMinneapolis University of Minnesota Press20111 online resource (254 p.)Electronic mediations ;36Description based upon print version of record.0-8166-5335-6 0-8166-5334-8 Includes bibliographical references and index.Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index."From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force's attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military's development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games.Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today's computer games--and the wider culture they increasingly influence--are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future"--Provided by publisher.Electronic mediations ;v. 36.Video gamesSocial aspectsWar video gamesFlight simulation video gamesVideo gamesSocial aspects.War video games.Flight simulation video games.793.93/2GAM013000SOC022000bisacshCrogan Patrick1573521MiAaPQMiAaPQMiAaPQBOOK9910790213803321Gameplay mode3849270UNINA