03908oam 2200697Ka 450 991078982910332120190503073356.00-262-28908-31-282-97837-397866129783710-262-28922-99786612978371(CKB)2670000000079906(OCoLC)707080490(CaPaEBR)ebrary10453051(SSID)ssj0000471689(PQKBManifestationID)12164517(PQKBTitleCode)TC0000471689(PQKBWorkID)10427789(PQKB)10537859(MiAaPQ)EBC3339205(OCoLC)707080490(OCoLC)703209432(OCoLC)816637583(OCoLC)960205642(OCoLC)960900891(OCoLC)961505694(OCoLC)962573153(OCoLC)965430815(OCoLC)988475732(OCoLC)991961824(OCoLC)995017978(OCoLC)1037525774(OCoLC)1037915537(OCoLC)1038632477(OCoLC)1045490790(OCoLC)1055386728(OCoLC)1058107429(OCoLC)1062924823(OCoLC)1062932960(OCoLC)1081279303(OCoLC)1083584897(OCoLC-P)707080490(MaCbMITP)8854(Au-PeEL)EBL3339205(CaPaEBR)ebr10453051(CaONFJC)MIL297837(EXLCZ)99267000000007990620110314d2010 uy 0engurcn|||||||||txtccrNewsgames journalism at play /Ian Bogost, Simon Ferrari, and Bobby SchweizerCambridge, Mass. MIT Press©20101 online resource (244 p.)Bibliographic Level Mode of Issuance: Monograph0-262-01487-4 Includes bibliographical references and index.Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.Video gamesOnline journalismInteractive multimediaINFORMATION SCIENCE/Communications & TelecommunicationsGAME STUDIES/Games & CultureSOCIAL SCIENCES/Media StudiesVideo games.Online journalism.Interactive multimedia.794.8Bogost Ian625118Ferrari Simon1510954Schweizer Bobby1510955OCoLC-POCoLC-PBOOK9910789829103321Newsgames3743956UNINA