02122nam 2200553 450 991078902660332120230413111920.00-262-32134-30-262-32133-5(CKB)3710000000087855(OCoLC)870646750(CaPaEBR)ebrary10837485(SSID)ssj0001108023(PQKBManifestationID)12400200(PQKBTitleCode)TC0001108023(PQKBWorkID)11085698(PQKB)10232952(MiAaPQ)EBC3339744(Au-PeEL)EBL3339744(CaPaEBR)ebr10837485(EXLCZ)99371000000008785520130423h20142014 uy| 0engurcnu||||||||txtccrA composer's guide to game music /Winifred PhillipsCambridge, Massachusetts :The MIT Press,[2014]©20141 online resource (285 p.)Bibliographic Level Mode of Issuance: Monograph0-262-02664-3 Includes bibliographical references and index.Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.Video game musicInstruction and studyComputer game musicInstruction and studyVideo game musicInstruction and study.Computer game musicInstruction and study.781.5/4Phillips Winifred1533929MiAaPQMiAaPQMiAaPQBOOK9910789026603321A composer's guide to game music3781082UNINA$47.4401/16/2019Music