03645oam 2200673I 450 991078803090332120230126211052.01-317-70323-51-315-78068-21-317-70324-310.4324/9781315780689 (CKB)2670000000596180(EBL)1974313(SSID)ssj0001438546(PQKBManifestationID)11810896(PQKBTitleCode)TC0001438546(PQKBWorkID)11377899(PQKB)10201065(MiAaPQ)EBC1974313(OCoLC)958099840(EXLCZ)99267000000059618020180706d2015 uy 0engur|n|---|||||txtccrPlay, performance, and identity how institutions structure ludic spaces /edited by Matt Omasta and Drew ChappellNew York :Routledge,2015.1 online resource (193 p.)Routledge Advances in Theatre and Performance Studies ;35Description based upon print version of record.1-322-98317-8 1-138-01677-2 Includes bibliographical references and index.Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; 1 Introduction: Play Matters; 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games; 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa; 4 Playfully Empowering: Stunt Runners and Momentary Performance; 5 The Future of Family Play at Epcot; 6 Mormons Think They Should Dance; 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con; 10 Plaza Indonesia: Performing Modernity in a Shopping Mall; 11 Britpicking as Cultural Policing in Fanfiction; 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft; 13 Afterword: Who are You?; Editors; Contributors; References; IndexPlay helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporationRoutledge advances in theatre and performance studies ;35.PlaySocial aspectsGamesSocial aspectsFantasy gamesSocial aspectsRole playingSocial aspectsIdentity (Psychology)PlaySocial aspects.GamesSocial aspects.Fantasy gamesSocial aspects.Role playingSocial aspects.Identity (Psychology)790Chappell Drew1524550Omasta Matt1980-1524551MiAaPQMiAaPQMiAaPQBOOK9910788030903321Play, performance, and identity3765467UNINA