04912nam 2200781 450 991078797440332120200520144314.090-04-26831-6(CKB)2670000000566924(EBL)1786628(SSID)ssj0001334023(PQKBManifestationID)11772529(PQKBTitleCode)TC0001334023(PQKBWorkID)11394069(PQKB)11592350(MiAaPQ)EBC1786628(nllekb)BRILL9789004268319(Au-PeEL)EBL1786628(CaPaEBR)ebr10930808(CaONFJC)MIL644048(OCoLC)890982344(PPN)184916526(EXLCZ)99267000000056692420140926h20142014 uy 0engurcnu||||||||txtccrWhen the tsunami came to shore culture and disaster in Japan /edited by Roy StarrsLeiden, Netherlands :Global Oriental,2014.©20141 online resource (368 p.)Description based upon print version of record.1-322-12795-6 90-04-26829-4 Includes bibliographical references at the end of each chapters and index.Preliminary Material /Roy Starrs --Introduction: Cultural Responses to Disaster in Japan /Roy Starrs --Nature’s Blessing, Nature’s Wrath: Shinto Responses to the Disasters of 2011 /Aike P. Rots --Gods, Dragons, Catfish, and Godzilla: Fragments for a History of Religious Views on Natural Disasters in Japan /Fabio Rambelli --Buddhism: The Perfect Religion for Disasters? /Brian Victoria --Post-3/11 Literature in Japan /Roman Rosenbaum --These Things Here and Now: Poetry in the Wake of 3/11 /Jeffrey Angles --‘Shake, Rattle and Roll’: Responses to 3/11 – Constructing Community Through Music and the Music Industry /Henry Johnson --Learning that Emerges in Times of Trouble: A Few Cases from Japan /Joy Hendry --Observations on Geomentality in Japan and New Zealand /Kenneth Henshall --‘All Shook Up’: Post-religious Responses to Disaster in Murakami Haruki’s after the quake /Jonathan Dil --Disaster and National Identity: The Textual Transformations of Japan Sinks /Rebecca Suter --Belated Arrival in Political Transition: 1950's Films on Hiroshima and Nagasaki /Yuko Shibata --Hiroshima Rages, Nagasaki Prays: Nagai Takashi’s Catholic Response to the Atomic Bombing /Kevin M. Doak --The Great Tokyo Earthquake of 1923 and Poetry /Leith Morton --Proletarian Writers and the Great Tokyo Earthquake of 1923 /Mats Karlsson --The ‘Silenced Nexus’: Female Mediation in Modern Japanese Literature of Disaster /Janice Brown --Index /Roy Starrs.Edited by Roy Starrs, this collection of essays by an international group of leading experts on Japanese religion, anthropology, history, literature and music presents new research and thinking on the long and complex relationship between culture and disaster in Japan, one of the most “disaster-prone” countries in the world. Focusing first on responses to the triple disasters of March 2011, the book then puts the topic in a wider historical context by looking at responses to earlier disasters, both natural and man-made, including the great quakes of 1995 and 1923 and the atomic bombings of 1945. This wide-ranging “double structure” enables an in-depth understanding of the complexities of the issues involved that goes well beyond the clichés and the headlines.DisastersSocial aspectsJapanHistoryTohoku Earthquake and Tsunami, Japan, 2011Fukushima Nuclear Disaster, Japan, 2011TyphoonsJapanHistory21st centuryFloodsJapanHistory21st centuryAtomic bombJapanHistory20th centuryKanto Earthquake, Japan, 1923DisastersJapanReligious aspectsHistoryDisasters in literatureJapanese literatureHistory and criticismDisastersSocial aspectsHistory.Tohoku Earthquake and Tsunami, Japan, 2011.Fukushima Nuclear Disaster, Japan, 2011.TyphoonsHistoryFloodsHistoryAtomic bombHistoryKanto Earthquake, Japan, 1923.DisastersReligious aspectsHistory.Disasters in literature.Japanese literatureHistory and criticism.363.34/940952090512Starrs Roy1946-MiAaPQMiAaPQMiAaPQBOOK9910787974403321When the tsunami came to shore3813356UNINA04808nam 22006375 450 991079920790332120240912152530.03-031-51452-110.1007/978-3-031-51452-4(CKB)29527057900041(DE-He213)978-3-031-51452-4(MiAaPQ)EBC31094004(Au-PeEL)EBL31094004(EXLCZ)992952705790004120240102d2024 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierVideogame Sciences and Arts 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers /edited by Liliana Vale Costa, Nelson Zagalo, Ana Isabel Veloso, Esteban Clua, Sylvester Arnab, Mário Vairinhos, Diogo Gomes1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Springer,2024.1 online resource (XV, 338 p. 100 illus., 85 illus. in color.) Communications in Computer and Information Science,1865-0937 ;19849783031514517 Game Experience and Evaluation -- Data Driven Agents for User Experience Testing -- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators -- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers -- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits -- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players -- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game -- Looking Up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytelling in Game Design -- Game-based learning and edutainment -- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game -- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay -- Extending Educational Games Across Product Lines -- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures -- Math-Masters: An Educational Game to Practice the Mathematical Operations -- A Framework for the Creation of a Reading Video Game for Children -- Games and Culture. - Video Games and Adaptation: an Introduction -- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps' -- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993 -- For a pragmatic study of the generic categorization of video games: the case of survival horror -- Game Design and Development -- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning -- Humans vs AI: An Exploratory Study With Online and Offline Learners -- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game -- Icarus, towards diplomatic agents in Diplomacy -- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers -- ChemXP AR Edition, A Serious Game .This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.Communications in Computer and Information Science,1865-0937 ;1984User interfaces (Computer systems)Human-computer interactionSoftware engineeringComputer visionSocial sciencesData processingUser Interfaces and Human Computer InteractionSoftware EngineeringComputer VisionComputer Application in Social and Behavioral SciencesUser interfaces (Computer systems)Human-computer interaction.Software engineering.Computer vision.Social sciencesData processing.User Interfaces and Human Computer Interaction.Software Engineering.Computer Vision.Computer Application in Social and Behavioral Sciences.623.805Vale Costa LilianaMiAaPQMiAaPQMiAaPQBOOK9910799207903321Videogame Sciences and Arts2533292UNINA