05049oam 2200697K 450 991078737180332120190503073424.00-262-32572-10-262-32571-3(CKB)3710000000341571(SSID)ssj0001422278(PQKBManifestationID)12540607(PQKBTitleCode)TC0001422278(PQKBWorkID)11426580(PQKB)10927449(CaBNVSL)mat07040491(IDAMS)0b0000648293c704(IEEE)7040491(OCoLC-P)900633340(MaCbMITP)9788(Au-PeEL)EBL3339935(CaPaEBR)ebr11012422(CaONFJC)MIL698217(MiAaPQ)EBC3339935(OCoLC)900633340(OCoLC)900633340(OCoLC)903690009(OCoLC)903965603(OCoLC)936202020(OCoLC)958445466(OCoLC)959031411(OCoLC)960900838(OCoLC)961000909(OCoLC)961061006(OCoLC)961454265(OCoLC)965422437(OCoLC)966176462(OCoLC)983571099(OCoLC)1022356283(OCoLC)1055375312(OCoLC)1058870273(OCoLC)1066455086(OCoLC)1081280383(EXLCZ)99371000000034157120150123d2014 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierThe gameful world approaches, issues, applications /edited by Steffen P. Walz & Sebastian DeterdingCambridge, Massachusetts :The MIT Press,[2014]©20141 online resource (ix, 687 pages) illustrationsIncludes index.0-262-02800-X Includes bibliographical references and index.An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.What if every part of our everyday life was turned into a game? The implications of "gamification."GamesSocial aspectsPlaySocial aspectsCreative abilitySocial aspectsSocial psychologyGAME STUDIES/GeneralSOCIAL SCIENCES/Media StudiesGamesSocial aspects.PlaySocial aspects.Creative abilitySocial aspects.Social psychology.306.4/87Walz Steffen P.1973-Deterding Sebastian1978-OCoLC-POCoLC-PBOOK9910787371803321The gameful world3746959UNINA