03461nam 2200565I 450 991078687320332120210824212307.01-118-45225-9(CKB)2670000000370880(EBL)1207614(SSID)ssj0000971800(PQKBManifestationID)11617483(PQKBTitleCode)TC0000971800(PQKBWorkID)10945616(PQKB)11565862(Au-PeEL)EBL1207614(CaPaEBR)ebr10716209(CaONFJC)MIL576325(OCoLC)849718819(CaSebORM)9781118654811(MiAaPQ)EBC1207614(EXLCZ)99267000000037088020130307d2013 uy 0engurcn#---|||||txtccrEvil by design interaction design to lead us into temptation /Chris Nodder1st ed.Indianapolis, IN John Wiley & Sons20131 online resource (320 pages)Description based upon print version of record.Includes bibliographical references and index.Pride. Misplaced pride causes cognitive dissonance ; Social proof : Using messages from friends to make it personal and emotional ; Closure : The appeal of completeness and desire for order ; Manipulating pride to change beliefs -- Sloth. Desire lines : From A to B with as few barriers as possible ; Reduced options and smart defaults smooth the decision process ; Sloth : Is it worth the effort? -- Gluttony. Deserving our rewards ; Escalating commitment : foot-in-the-door, door-in-the-face ; Invoking gluttony with scarcity and loss aversion ; Self-control : Gluttony's nemesis -- Anger. Avoiding anger ; Embracing anger ; Using anger safely in your products -- Envy. Manufacturing envy through desire and aspiration ; Status envy : demonstrating achievement and importance ; Manufacturing and maintaining envy in your products -- Lust. Creating lust : Using emotion to shape behavior ; Controlling lust : Using desire to get a commitment ; Lustful behavior -- Greed. Learning from casinos : Luck, probability, and partial reinforcement schedules ; Anchoring and arbitrary coherence ; Feeling greedy? -- Evil by Design. Should you feel bad about deception? ; Should you feel bad about using the principles in this book? ; Be purposefully persuasive -- The Persuasive Patterns Game.How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride - use social proof to position your product in line with your visitorInteractive multimediaWeb sitesDesignInteractive multimedia.Web sitesDesign.006.7Nodder Chris1532377MiAaPQMiAaPQMiAaPQCaOWtUBOOK9910786873203321Evil by design3778512UNINA