02914nam 2200625 a 450 991078626720332120230801230356.01-4529-4881-X0-8166-8192-9(CKB)2670000000335783(EBL)1128336(OCoLC)829461156(SSID)ssj0000832985(PQKBManifestationID)11443454(PQKBTitleCode)TC0000832985(PQKBWorkID)10918988(PQKB)10035138(StDuBDS)EDZ0001178006(MiAaPQ)EBC1128336(OCoLC)829370505(MdBmJHUP)muse29996(Au-PeEL)EBL1128336(CaPaEBR)ebr10660872(EXLCZ)99267000000033578320120626d2012 ub 0engur|n|---|||||txtccrCreating the witness[electronic resource] documenting genocide on film, video, and the Internet /Leshu TorchinMinneapolis University of Minnesota Press20121 online resource (278 p.)Visible evidence ;26Description based upon print version of record.0-8166-7622-4 Includes bibliographical references and index.Introduction: screen media and witnessing publics -- To acquaint America with ravished Armenia -- Witness for the prosecution: films at Nuremberg -- Reflections on the world stage: imagining fields of witnessing for Rwanda and the Balkans -- The work of WITNESS: negotiating the challenges of video advocacy -- iWitnesses and citizentube: focus on Darfur -- Conclusion: testimonial encounters and tempering the celebratory narrative.Since the beginning of the conflict in 2003, more than 300,000 lives have been lost in Darfur. Players of the video game Darfur Is Dying learn this sobering fact and more as they work to ensure the survival of a virtual refugee camp. The video game not only puts players in the position of a struggling refugee, it shows them how they can take action in the real world.Creating the Witness examines the role of film and the Internet in creating virtual witnesses to genocide over the last one hundred years. The book asks, how do visual media work to produce witnesses-auVisible evidence ;v. 26.Documentary filmsHistory and criticismGenocide in motion picturesGenocide in mass mediaDocumentary filmsHistory and criticism.Genocide in motion pictures.Genocide in mass media.070.1/8Torchin Leshu1504555MiAaPQMiAaPQMiAaPQBOOK9910786267203321Creating the witness3733604UNINA