02737oam 2200685I 450 991078553940332120230126205642.01-136-50265-31-283-58512-X97866138975720-203-14426-01-136-50266-110.4324/9780203144268 (CKB)2670000000237874(EBL)1016029(OCoLC)810082521(SSID)ssj0000713624(PQKBManifestationID)12276573(PQKBTitleCode)TC0000713624(PQKBWorkID)10658233(PQKB)10546984(MiAaPQ)EBC1016029(Au-PeEL)EBL1016029(CaPaEBR)ebr10596377(CaONFJC)MIL389757(OCoLC)707966599(FINmELB)ELB140271(EXLCZ)99267000000023787420180706d2012 uy 0engur|n|---|||||txtccrBest before videogames, supersession and obsolescence /James NewmanAbingdon, Oxon ;New York :Routledge,2012.1 online resource (193 p.)Description based upon print version of record.0-415-57792-6 0-415-57791-8 Includes bibliographical references (p. [161]-176) and index.Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEXDespite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing.Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old gameVideo gamesVideo gamesSocial aspectsVideo games industryVideo gamesMarketingVideo games.Video gamesSocial aspects.Video games industry.Video gamesMarketing.794.8Newman James(James A.),26295MiAaPQMiAaPQMiAaPQBOOK9910785539403321Best before3735008UNINA