03995nam 22009134a 450 991078532200332120220419015156.01-282-90197-497866129019730-226-48700-810.7208/9780226487007(CKB)2670000000059308(EBL)616046(OCoLC)688291784(SSID)ssj0000438841(PQKBManifestationID)12140810(PQKBTitleCode)TC0000438841(PQKBWorkID)10458805(PQKB)10680677(SSID)ssj0000470820(PQKBManifestationID)11307617(PQKBTitleCode)TC0000470820(PQKBWorkID)10415718(PQKB)11451314(StDuBDS)EDZ0000117502(MiAaPQ)EBC616046(DE-B1597)523291(OCoLC)1135577997(DE-B1597)9780226487007(Au-PeEL)EBL616046(CaPaEBR)ebr10431287(CaONFJC)MIL290197(PPN)235158860(EXLCZ)99267000000005930820031125d2004 uy 0engurnn#---|u||utxtccrThe laws of cool[electronic resource] knowledge work and the culture of information /Alan LiuChicago University of Chicago Pressc20041 online resource (586 p.)Description based upon print version of record.0-226-48699-0 0-226-48698-2 Includes bibliographical references (p. 495-539) and index.Front matter --Contents --Acknowledgments --Introduction: Literature and Creative Destruction --Part I. The New Enlightenment --Part II. Ice Ages --Part III. The Laws of Cool --Part IV. Humanities and Arts in the Age of Knowledge Work --Epilogue --Appendixes --Notes --Works Cited --IndexKnowledge work is now the reigning business paradigm and affects even the world of higher education. But what perspective can the knowledge of the humanities and arts contribute to a world of knowledge work whose primary mission is business? And what is the role of information technology as both the servant of the knowledge economy and the medium of a new technological cool? In The Laws of Cool, Alan Liu reflects on these questions as he considers the emergence of new information technologies and their profound influence on the forms and practices of knowledge.Information societyKnowledge workersHumanitiesSocial aspectsEducation, HigherAims and objectivesInternetSocial aspectsDigital mediaLiterature and technologyArt and technologyPopular cultureHistory20th centuryWorkSocial aspectsknowledge, information, business, technology, higher education, curriculum, internet, digital, media, humanities, arts, science, purpose, value, literature, art, work, academy, automation, networks, ethos, style, cyber-politics, emotion, affect, cool, creativity, trends, nonfiction, skills, literacy, visual culture, labor, profit motive, academia, college.Information society.Knowledge workers.HumanitiesSocial aspects.Education, HigherAims and objectives.InternetSocial aspects.Digital media.Literature and technology.Art and technology.Popular cultureHistoryWorkSocial aspects.303.48/33Liu Alan1953-1475516MiAaPQMiAaPQMiAaPQBOOK9910785322003321The laws of cool3689743UNINA