04107nam 2200613Ia 450 991078446650332120230617035145.01-282-36530-497866123653000-470-11315-4(CKB)1000000000348261(EBL)275835(OCoLC)81655870(SSID)ssj0000131946(PQKBManifestationID)11142963(PQKBTitleCode)TC0000131946(PQKBWorkID)10028212(PQKB)10859730(MiAaPQ)EBC275835(Au-PeEL)EBL275835(CaPaEBR)ebr10152571(CaONFJC)MIL236530(OCoLC)437175028(EXLCZ)99100000000034826120031107d2004 uy 0engur|n|---|||||txtccrCreating striking graphics with Maya and Photoshop[electronic resource] /Daniel GraySan Francisco, Calif. ;London SYBEXc20041 online resource (226 p.)Description based upon print version of record.0-7821-4274-5 Includes bibliographical references and index.Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next StepChapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to LifeCreating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game VenturesChapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; IndexAdd Another Dimension to Your Portfolio-And Move to the Top of Your Craft Professional artists who strive to bring a new look to their illustrations are using Alias' premier 3D software in tandem with Adobe's prominent digital imaging program to create cutting-edge graphics. Now, with Maya 6, this remarkable combo is even better integrated than before. Creating Striking Graphics with Maya and Photoshop-brought to you from Maya Press, a publishing partnership between Sybex and Alias-is a dazzling introduction to the vibrant world of 3D and Maya. Graphics wiz Daniel GrayComputer drawingComputer graphicsComputer drawing.Computer graphics.006.686Gray Daniel1961-1467382MiAaPQMiAaPQMiAaPQBOOK9910784466503321Creating striking graphics with Maya and Photoshop3678021UNINA